Showing Posts For fabd.7026:

LA Exterminator + Sharkmaw jump = Rage

in Guild Wars 2 Discussion

Posted by: fabd.7026

fabd.7026

Potentially helpful. On my Elementalist with Soldier gear (~2250 Toughness and ~15800 HP with some food) : go in from the left side of the mouth. Jump diagonally to the right side edge of the slope. My character got caught by a spike along the right edge of the fall. She was almost dead. I healed back to 100% HP, and then jumped forward to fall down the rest safely.

What would you do if the exp was one pve map?

in Guild Wars 2 Discussion

Posted by: fabd.7026

fabd.7026

I won’t buy it, plain and simple. When I get my hands on Fallout 4 and take a break, I will be hardly motivated to come back.

It’s not just one map, no matter the verticality, but it appears it is designed like Silverwastes. So it’s really boring because everything is tied up into one big event and so in the end you feel like this map has just one purpose. Same way you go to SW to do Vinewrath and consider how much exploration and variety there is in SW? Practically none. It’s a fun map for zerging with other players, pretty much (and “chest farm”…).

Also as WoodenPotatoes said, the verticality and denseness of the maps will be lost on many people. Personally, I really don’t like how the artists keep putting all kinds of staircases that you have to jump. I’ve seen this repeatedly in the WP videos. Pressing my space bar 20 times in a row to hop back all the way on top of a chasm is going to get boring really quick (remember, you can glide, not fly up!). Why can’t they put more… you know… friggin’ SLOPES.

Navigating the terrain is also an important part of the gameplay aspect of a map, and personally I find Dry Top to be one of the most annoying and frustrating maps to play in. They are overdoing the verticality, in my opinion or just doing it wrong.

So when I saw that gameplay in WP videos, where he keeps jumping over all these rocky stepstones… it was really putting me off. Anet… you already have JUMPING PUZZLES. Can you please stop putting in so much jumping in there and make maps that are fun to walk around?

Joined too many parties?!

in Guild Wars 2 Discussion

Posted by: fabd.7026

fabd.7026

There’s also another occurrence of this problem. Some parties are getting filled up very quickly, i.e. Tequatl taxi or Lab taxi, and when you press join, but you’re a tiny bit too late and didn’t actually join, system counts as if you actually did and blocks you out for no reason.

This bug is still alive and well!

This is a really stupid system. When I do fractals I leave the party that is forming up if I dont see a balanced group. That is my choice! I am simply leaving a party that is forming and hasn’t started the fractal, no harm is done at all. Yet I get punished with a long time out for it.

Instant "God Walking Amongst Mere Mortals"

in Bugs: Game, Forum, Website

Posted by: fabd.7026

fabd.7026

I just got to 30 (well 31) in HoM for GW1, I appear to be receiving the titles just fine, but now I’d like to collect the skins/pets/minis for all my hard work. I hope it’s fixed soon!

Same. Until it is fixed I’d rather just keep playing Guild Wars 1…. it’s just no fun logging in Guild Wars 2 knowing of the things I unlocked and the effort I put into earning the HoM points and having no access to them.

That’s fine I guess but I hope we won’t be waiting another month for this fix… at least please consider simply blocking all the 31+ rewards (titles), and let the ones below accessible on the NPC. After all the 31+ HoM titles are the ones that take the most time to acquire and thus players should be less regularly looking to redeem them.

Downscaling & HoT power creep

in Guild Wars 2 Discussion

Posted by: fabd.7026

fabd.7026

Hello

Disclaimer: I am a returning player, so my observation is kind of a contrast between a year ago and now.

On several occasions now, I was in Wayfarer Foothills on a low level Norn, and I see downscaled players pretty much “one shotting” the champion Corrupted Wolfmaster. I mean they run to the champion, and kill it within 1-3 seconds.

This ruins the fun for the low level players. You barely have the time to get one hit in, and you don’t get a reward at all.

In my mind downscaling in Guild Wars 2 has been a strong point of the game. It makes it still fun to experience low level areas on a high level character, joining people in events, completing maps and so on, and I am worried that the continued power creep of high level character is going to affect the low level experience significantly.

I remember in Ever Quest II the downscaling was so bad that if you invited a higher level player in your group, it would ruin the group experience as that one player would carry everyone and destroy everything in a few hits.

TLDR : HoT is going to add even more powers to high level characters. I hope the developers keep this downscale mechanic in mind and downscale character skills and powers appropriately to make the low level events and champions fun for everyone (including downscaled players themselves!).

Introduced a friend. So ashamed...

in Guild Wars 2 Discussion

Posted by: fabd.7026

fabd.7026

I would say one argument against designing for new players is that this “new player” demographic is kind of la-la land, where is this mythical “new player” and can you really match many people into one category like that?

And secondly in my opinion something that’s being overlooked is that there actually is CHARM to a game when you are faced with many choices. The first time you play a RPG and you are faced with a lot of information, is not bad in itself. These are often rememberable experiences, and experiences people are fond of. When you discover so many things all at once. So when you drip-feed the information, there is one rationale that it smoothes the experience for this mythical “new player” creature (that apparently has never played other similar games, let alone any PC games?) .. but the actuality is that you remove this magical time of the game, when you are feeling overwhelmed, but in a good way.

I mean, there is a thing called the paradox of choice (and a good TED talk by the same name). However have you ever been paralyzed in a game like Guild Wars 2 in the early days? Of course not because you’re just showered with so many things and the early content is so easy anyway, that it doesn’t matter all too much, you just figure it out slowly.

The problem is one of “reactive” design. That’s when you start to believe the feedback from users whom you ask to look for a specific thing, then you sort of get what you are looking for. And now you are designing reactively instead of proactively. So you start modifying and redesigning things that worked just fine. Part of it is this problem of feeedback loop, and part of it is boredom and te fact that it’s difficult for developers to stop reiterating on something.

Anyway we could go on, but there is much more to this “new player experience” than the obvious points.

But to summarize I do think it is removing a magical experience, and that being overwhelmed with choices and information in a RPG game is, pradoxically perhaps, often a rememberable and positive experience, even if you wouldn’t describe it that way when asked about it. You would say “I ddin’t know I could do XYZ!” Why, yes, but that doesn’t meant it needed to be changed. It meant that the game was doing things precisely right: you didn’t know, and now you know. You learned something, and feel the satisfaction that comes with experience of playing a game and figuring out things.

Plus in a MMO of all things, and one which is lauded as having a good community… isn’t it what other players are for? To guide you and help you out? Isn’t that what glues the game together?

Introduced a friend. So ashamed...

in Guild Wars 2 Discussion

Posted by: fabd.7026

fabd.7026

They did mess up a little bit with some of the unlocks.

I came back to the game after 1+ year hiatus. I am here because I was wondering what the hell happened in Queensdale, one of the quest is so lame now.. you “tend” to the plants, no more buckets of water to pick up.

That’s fine if it’s just for new players. But one thing they messed up is the undewater combat. Several times with low level characters I got to a heart or event near water, and was unable to fight anything due to not having the equipment.

Then again, it is likely due to my previous experience that I was racing through the content from heart to heart. It is less likely to happen to a totally new player.

Hotkey error since 29/10 patch

in Bugs: Game, Forum, Website

Posted by: fabd.7026

fabd.7026

The new build (as of writing) doesn’t fix this.

Hotkey error since 29/10 patch

in Bugs: Game, Forum, Website

Posted by: fabd.7026

fabd.7026

SAME problem.

I noticed this immediately as I use Ctrl + MOUSE3 for my weapon skill 5, which is a little further away to the left hand, it makes it much easier to rapidly cast Barrage or Call of the Wild on my Ranger.

Reproducible Scenario for the Devs

Bind MOUSE3 to Healing (6) for quick healing.

Bind CTRL + MOUSE3 to Weapon (5) for easy access to Barrage or Call of the Wild on a Ranger (as an example).

Now press CTRL + MOUSE 3 and you will notice that BOTH the Weapon (5) skill and the healing skill (6) briefly flashes (pulsing effect on the icon) while activating the hotkey.

Upon releasing the hotkey CTRL + MOUSE3, it is the healing (MOUSE3) which is activated.

Further, pressing SHIFT + MOUSE3 , which is NOT HOTKEYED, will also activate the MOUSE3 (healing) skill which is NOT using shift.

So essentially it appears that the modifier keys (shift/alt/ctrl) no longer work properly with the mousewheel button.

This is a pretty major bummer as combat in Guild Wars 2 requires many skills to be available in a very efficient manner. I hope ArenaNet can address this bug soon and this feedback helps

I can also confirm as the others said, that it is most definitely a new bug that happened with today’s patch.

Remember position of Crafting, Preview, etc

in Suggestions

Posted by: fabd.7026

fabd.7026

I arrange those those windows with my bags and/or merchants (eg. using preview on merchant’s items). Each time they reset to the center of the screen.

Is it necessary to reset these window positions? Perhaps they could be reset only when the user changed resolution and they are extending outside of the screen area?

It’s just cumbersome to move them all the time, as well as inconsistent with other windows that do remember their position.

Thank you.

Crafting UI

in Suggestions

Posted by: fabd.7026

fabd.7026

Also can we please remember the window position ?

I line up my crafting station window with my bags, every time I used it, it resets to the center of the screen.

Sounds dissapear after talking to scouts. [Merged]

in Bugs: Game, Forum, Website

Posted by: fabd.7026

fabd.7026

Weren’t there sound effects when you open/close character sheet, bags, or activate the crafting station? It’s so weird. I have none of these sounds

Sounds dissapear after talking to scouts. [Merged]

in Bugs: Game, Forum, Website

Posted by: fabd.7026

fabd.7026

Also have this problem with the Scouts. Pretty sure it was introduced in September patch because I didn’t notice it before (Windows 7 x64).

I don’t know if it’s related, but I’m not getting the faint jingle sound played when crafting an item about 80% of the time.

I also experience this now. Crafting isn’t very interesting to begin with, so seeing the crafting progress bars and discoveries without any sound effects is a real let down. :/

I don’t know if it is related. I just don’t remember noticing this before. I’m crafting in Black Citadel atm, both going to character select and restarting game have no effect.