Showing Posts For fadi saaida.6587:

error loging in

in Account & Technical Support

Posted by: fadi saaida.6587

fadi saaida.6587

same here, getting the error

Beneficial LAG Side-effects?

in WvW

Posted by: fadi saaida.6587

fadi saaida.6587

I also play on laptop with 1-2 fps when +50 players battles, and i do die alot, i guess u just got lucky !

Coverage disparity – idea to mitigate impact

in WvW

Posted by: fadi saaida.6587

fadi saaida.6587

let’s assume servers A,B and C.
following senarios:

A captures tower that belongs to B
the tower score is : 15 X (number of player B on map / number of player A )
this mean if small group attack larger defender they will be better rewarded, and if the attackers are outnumbering the defenders then the reward is lessen.

This will greatly encourage tactical play, and small teams ninjas, big zergs can take a hit from this.

NEW WVW BUG

in Bugs: Game, Forum, Website

Posted by: fadi saaida.6587

fadi saaida.6587

Just wanted to add that this issue is before the patch. i had it the night before the patch went live.

Possible bug ? the 5% chance on hit superior runes !

in Bugs: Game, Forum, Website

Posted by: fadi saaida.6587

fadi saaida.6587

today for the 1st time i see 2 dogs respawn and they stay with me all the time, not sure if a 3d will spawn though . kinda getting used to thier company, screenshot provided so u can judge if it’s a bug or not. thnks

Attachments:

Someone help me understand Anet's Logic here

in WvW

Posted by: fadi saaida.6587

fadi saaida.6587

Hi, i have a simple question:

We all read the Anet stnad on night capping as it being part of the game and anyone should be able to play wherever/wherever they want. Yet they still divide the wvwvw ranking and mixing into 2 differnet region ? wouldn’t it be part of the fun they talking about to mix all servers together ? At least we will eventually see 24/7 coverage servers being matched against each other ! i might missing a point here, please share your views and help me answer this question

p.s i kindly ask this not turn to another flame/troll thread.

Thanks

Night Capping and YOU

in WvW

Posted by: fadi saaida.6587

fadi saaida.6587

Not sure if this has been suggested but what u guys think of this solution.

X= players number on the map from server A
Y= players number on the map from server B
Z=players number on the map from server C

When a team capture a tower/keep. the score will be determined by how much other servers have on that map. for example:

Keep will be worth 25 point on peak hours on offpeak hours Server A capture a Keep: his points will be 25 ( y+z/x). this will ensure that if a server have more ppl than the 2 servers combined it will need more keeps/tower, and if a server getting steamrolled it will ensure taking a keep/tower have a bigger impact. this score system exlude camps since it’s easier to take and flip. the more disaapropiate the numbers are the more the score system will scale. imo this is an elegant fix easy to implemet.

Obsidian Shards

in Bugs: Game, Forum, Website

Posted by: fadi saaida.6587

fadi saaida.6587

I watched this guy live on his stream, felt bad for him and his guild/friends for the big Disappointment, so im just bumping this thread to get the attention of Anet guys.

Why do people do the zerg events in Straits of Devastation?

in Guild Wars 2 Discussion

Posted by: fadi saaida.6587

fadi saaida.6587

It’s because the dragon spawn, and he has a chest, as u know looting chests escalate with your level, so u lvl 80 come and farm the ragon each 3 hours or so.