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Underpowered Direct Damage (Engineer)

in Profession Balance

Posted by: faisalvoyv.1305

faisalvoyv.1305

Whoever Agrees please say I agree. We need to bring in ArenaNet’s Attention to this post

Underpowered Direct Damage (Engineer)

in Profession Balance

Posted by: faisalvoyv.1305

faisalvoyv.1305

It might turn Arena Net’s attention. And for people who say direct damage engineers are fine when they face them, It’s not enough because it should be good enough so that it would be possible to beat the Pro people. The build needs these skills listed to be improved

Underpowered Direct Damage (Engineer)

in Profession Balance

Posted by: faisalvoyv.1305

faisalvoyv.1305

I hope that people would agree that these skills I listed get more power because its fair to play direct damage engineer not just condition

Underpowered Direct Damage (Engineer)

in Profession Balance

Posted by: faisalvoyv.1305

faisalvoyv.1305

I don’t want any different builds but seriously the skills I listed are as if its only give to condition users All i asked for is to be more powered I tried other kits. These are the only ones fun and the skills I listed are underpowered because they do not have fine damage as a power engineer they only work for condition so it isn’t fair that only condition is viable.

Underpowered Direct Damage (Engineer)

in Profession Balance

Posted by: faisalvoyv.1305

faisalvoyv.1305

Sorry for replying late I’ve been busy. However all i meant is that I wanted to make a serious direct damage build for engineers. I don’t like conditions so I want to make a serious one not just a hot join one. All I wanted is that the ArenaNet gives more damage to the skills I listed (Flash Grenade) (Poison Grenade) (Concussion Bomb) (Fire Bomb) so that people would be able to play Direct Damage Engineer as a main build so that it would be more fun. Because its like as if these skills were only given to condition engineers. What is a direct damage engineer supposed to do with a fire bomb or a concussion bomb which have main damage as condition. If the game adds damage like 2000 (total if critical on my build) for the skills I’ve listed it would be viable because this little 2000 with the little condition damage I have will make it viable. I’m looking forward to this because it is the most fun to me and some people I know. If people here get Arena Net’s attention it will be really good because I hate having these listed skills as useless skills that I can’t use because even they are weak.

Underpowered Direct Damage (Engineer)

in Profession Balance

Posted by: faisalvoyv.1305

faisalvoyv.1305

Since Berserker Engineer has low defence so its not viable I made a Knight build which made me have fine defence. Though Bomb Kit and Grenade kit have skills like (Flash Grenade) and (Poison Grenade) / (Concussion Bomb) and (Fire Bomb) which barely even have damage. Since I do not deal with conditions I wont be having much use of these so it will be useless and as if i only have the auto attack. It would be more challenging if these skills had more power. These skills that I listed are supposed to have more damage so that they could be viable. If it could be viable then people could play Direct Damage build on engineer. It is really boring since engineers can only play Condition Damage builds. However, it is mostly fun to deal direct damage so that should be attracting people to play engineer and interest some people to the game if these listed skills dealt real damage instead of having like 400-800 which is so low. I hope that this post gets attention.

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