Showing Posts For fall.4027:
I’d love to see raiding in Guild Wars 2, but only if it’s done right. World of Warcraft raiding is leagues ahead of everything else in that arena, even if it is a ten year old game.
1. Unique roles during encounter.
Encounters need to allow for different responsibilities for some or all of the players in the group. I haven’t seen Guild Wars 2 do much of this, but it’s core to raiding gameplay in all other games.
2. Emphasize mastery.
Too much of group combat in Guild Wars is spammy AOE cleave and offers little or not opportunity for skilled play. Look at games like World of Warcraft or the Dark Souls series for encounters that promote learning mechanics and reward mastery.
3. Rewards need to be exciting.
Currencies and loot bags are never exciting. Raiding isn’t about grinding, it’s about overcoming a massive challenge as a group and being rewarded with powerful loot.
Chris — Does the team plan on redesigning combat to support group PvE content?
Right now the meta is narrow (glass cannon) and everyone just piles up and cleaves everything down making for a pretty one-note experience. Depending on how aggressively tuned the content is, the meta for raiding could even become more narrow than it is now.