Showing Posts For falolout.2376:
As someone who also moved from WSR to GH (sorry about that) I can say GH doesn’t have these problems anywhere near as much as WSR. I’m gaining ranks and earning gold at double the rate I used to.
T_T you.. you left us..
the bigger the zerg, the more likely it is you don’t get to tag something before it dies and the more likely it is that the opposing zerg kills you before you get any wxp at all.
this is just one of many silly preconceptions players have about the differences between tiers.
I disagree, even with things dying faster you still have more opportunities to tag. All zergs are bigger the higher you go, you have more people doing everything to kill and keep others alive. Death chance is about the same unless you’re doing something you shouldn’t be doing.
Tagging enemies isn’t worth anything unless that player actually dies. If your server simply doesn’t have enough people to kill anyone on the opposing side, you don’t get any WXP whatsoever.
While my post appears to stress that the masteries are the problem, the reality is that they are only serving to make the problem worse. WvW has been screwed for a long time, all you have to do is spend a week in a T9 server to see that.
Look at Fissure of Woe’s matchups for the past 41 weeks, for example: http://mos.millenium.org/servers/history/2
For FORTY ONE WEEKS they have been at the same position, matched with Vabbi for every single one of them. The current system does not allow for servers to move around ranks. It’s evident that they are at least playing with the match-up algorithm recently, because up until the 31st of May, those two servers had only been against rank 25, resulting in stupid things happening like 3 servers being repetitively matched against each other for 4-5 weeks in a row. Do you not think they’d be sick of that eventually? All the algorithm switch-up has done is meant that the t9 servers get trashed by a different, even better server each week.
I believe if a scoreboard stays the same for too long it becomes “stale”. Things get repetitive, there’s no feeling of progression, and people get bored. Ultimately people will quit playing completely over it.
Instead of increasing the “skill gap” between servers by rewarding higher tier (and thus higher levelled) servers with more masteries, they should be evening the playing field by buffing the lower tier servers so they have more opportunity to advance.
Alright, so as some of you will have heard, the main WvW guilds have just recently left Whiteside Ridge. The result of this is us losing against Fissure Of Woe, a server that we have always been able to beat. Luckily we’re not quite Vabbi-tier yet but it’s still rather embarassing being this low down.
To our chagrin, Anet keep patching WvW with more masteries. If anyone hasn’t already noticed, higher tier servers tend to have higher ranked WvW players. This means that higher tier servers have more opportunity to obtain these new masteries.
Currently it is extremely difficult for a lower tier server to actually do anything in WvW. Adding more masteries makes this problem tenfold worse. Anet are doing the opposite that they should be doing, and this is evidenced by the mass-exodus of the lower tier servers.
If Anet don’t provide a solution to this growing problem, you will find that many of the lower tier servers will slowly empty out, potentially due to people simply quitting rather than switching servers due to getting tired of failing so badly.
I hate to rant without also offering a solution, and asking if anyone else has any other solutions also. My proposed solution would be a power buff to the Outnumbered boon depending on exactly how outmatched that server is. Obviously this would need some testing to balance it out, but if it scaled depending on player numbers then it would even the battlefield for the lower servers.
You might suggest that this would make lower tier servers more desirable to be in then, due to the potential for extra power equals more kills equals more loot, but it would be a good thing if lower tier servers were more desirable as it would even out the playerbase as a whole.
So, there’s my solution. If you think you can come up with something better, please do chip in!