Showing Posts For fangtasmagoria.4723:

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: fangtasmagoria.4723

fangtasmagoria.4723

The fact is for the majority to be happy with these guild missions you need 1 guild of 500 people for every 100 guilds of 5 people. I’ve talked to about half a dozen 500 member guilds and they said all their members are THRILLED with this addition of large scale content.

The real problem here is that the minimum size for a guild is much too small. There should be a 10 member minimum like in some other MMO’s. 5 people is not a guild, it is a group of friends. A guild is a group of people banding together for a common purpose and to pool resources.

The vast majority of people are in very large guilds (50+ members) and this new content is geared towards them. There is nothing stopping you from doing this content with the larger guilds and getting individual credit for it. But please stop trying to water down our first large group content that actual guilds have waited months for with some crap instant gratification version.

I don’t see how if the scale it by size it would be watered down? Large guilds would get the same content as they do now while smaller guilds would get scaled down content for a smaller reward based on size. What most people are suggesting would not affect large guilds at all, like it now affects small guild by lack of access, so (and no offense is meant I’m just asking) I can’t see what large guilds would have to complain about so long as the contest for them is left as is.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: fangtasmagoria.4723

fangtasmagoria.4723

My only issue, as stated by so many here is putting the beginning unlock for this in War. From a Lore/Story stand point it would make since that Bounties would be under war. But for those of us in NON-PvP (WvW) guilds that have not considered the War tab important, we are we are way behind the curve. Meanwhile the WvW guilds that may not care about PvE content can likely access it now.

The seems to me a large case of what I call the #1 developer mistake; implementation with out end user input. Why not make bounties open access to all and let us earn the others as normal. That is my free advice for the day and in truth it may be worth exactly what you paid for it.

Edit: I also have to ask this. What do people think this will do to A-Nets own mechanic of allowing people to be in multiple guilds?

(edited by fangtasmagoria.4723)

How Guild Missions Should Look

in Suggestions

Posted by: fangtasmagoria.4723

fangtasmagoria.4723

I can’t even begin to say how much I agree with #1. My main guild is an smaller RP guild, we would love to do some of these events as a guild but since we did not consider War to be very important before we are now way behind the curve. I personally want NOTHING to do with WvW, I freely admit I suck at it. I already was peeved that I can’t get map completion without doing WvW, and now this. One of the great things about GW2 is not forcing player into content they don’t want. Going against that model to make players do things they don’t want to unlock content they do is never a good idea IMO.

Really bummed with the guild update...

in Suggestions

Posted by: fangtasmagoria.4723

fangtasmagoria.4723

And why the HUGE advantage for WvW, PvP guilds? My guild is very low in the War tier because we are an RP guild so now we have to do a complete shift to get Bounties unlocked so we can even earn merits for the other influence types.

knock Backs over a cliff

in Suggestions

Posted by: fangtasmagoria.4723

fangtasmagoria.4723

Much as I wish it weren’t so, it pretty much is the case that knockbacks that can send enemies off cliffs/ledges/bridges would cause gameplay problems that are hard to work around.

This is, unfortunately, not Sparta.

SW: TOR, Champions, Star Trek, and Warhammer all did it without affecting balance or game play so i don’t see what issues you are referring to. The latter even allowed it in PvP and if you could set it up right to send a who group flying off a cliff into some lava it was a blast.

That said if there are issues then PC’s should have the same immunity as NPC’s.

knock Backs over a cliff

in Suggestions

Posted by: fangtasmagoria.4723

fangtasmagoria.4723

Something I thought might have been addressed since the beta was released.

Since I’ve been playing I’ve been frustrated time and time again when I’ve had to fight close quaters near a cliff or edge and the enemy uses a knock back blow and I have pushed over the edge and had start that run all over again.

Now I understand that Dev’s Can’t make the game a complete walk in the park for a player, but come on even the playing field a little, if I can be knocked off a cliff by a Npc, why should I not be able to knock a a npc off a cliff as well???

So true so many games have been able to do this without destroying balance. The devs got so much right but this they got wrong IMO. I was just doing Sepidon Deeps and got knocked off so many times fighting to the Vista is was frankly NOT FUN. Regardless of challenge levels that is one thing a game never should be: not fun. It is total BS that PC’s can be knocked off edges but not NPC’s.