Showing Posts For fazimodo.5324:
This is just nonsense. I win most 1v1s. I can’t beat competent mesmers, but other than that I’m not afraid of any particular class.
Apparently you didn’t see any competent warriors, thieves or necros who eat half of your hp with one skill, and still have couple of other to use with similar effects.
And don’t use juggernaut trait with flamer, it gives you permanent cripple which is completely not worth it even with plus 200toughness.
It gives you on-demand stability, which is great for stomping people.
Great to get kited, with your maximum of 600range and self obtained perma slow.
I do a lot of damage while having decent (not great) survivability. Here’s my build: http://gw2skills.net/editor/en/?fcAQFAUl0pyX3zSiF17IyoCcGoH6lf1XfewWtFEC;TsAg0Cnoey8k4J7TunkPNo4QxMCA
Considering you have no points in vitality or toughness your only survivability is elixir S. And that is far from being decent. One warrior spin through you and you are dead.
Engineer is underpowered and from bug reports seems like the most bugged class.
It looks like devs didn’t want to make him too powerfull so they cut some of his numbers on range, damage and cooldowns which doesn’t look good in PvP.
The biggest problem is his range that requires him to go up close with most kits and weapons(his rifle has only 1000range w/o upgrade while warrior and ranger have 1200) while being unarmored and actually having pretty weak damage output. And his escape skills are also not the best ones often crippling you more than enemies(the ones which knock you down after use pretty much make you immobilized target for 1-2seconds)
My tips for PvP engineer would be:
don’t use gadgets, they are just bad for PvP(apart from oil shoes and their toolbelt 50% speed boost),
most elixirs are useless too(elixir R seems to be bugged or doesn’t work on killed players, but only downed; elixir B doesn’t seem to give every boon to allies when thrown),
turrets are weak and only net turret is useful(and healing),
get grenades cause they have 1200/1500 range, so you can be fairly safe using them(still hard to hit anyone who isn’t in crowd),
mortar has range issues(bugged range boost) but is overall decent choice, supplies are good to stun and snare someone,
play as a support, using elixir gun to cripple enemies and heal teammates while removing conditions, boost them with elixir B, throw some bandages and cures around with healing kit,
don’t try to go solo against anyone(maybe against other engineer), unless they are less than 25% hp or you will die
If you find decent players to go with, especially playing tanks and warriors try going flamethrower plus reaper(human only skill) plus elixir U(the one with quickness) and watch enemies burn while being unable to run away from you. Otherwise it is not recommended due to short range. And don’t use juggernaut trait with flamer, it gives you permanent cripple which is completely not worth it even with plus 200toughness.