Showing Posts For firedrake.2405:
While you’re not addressing me, Mr.Stein, I think the problem for me lies in the direction the actors were given in the cinematic conversations more than the actors themselves.
It feels like (to me) that they were asked to downplay on too much emotion as they were in 1-1 conversations and close up without any action going on, but it makes the conversations feel a bit lifeless.
I remember specifically one line that felt like it was better delivered in previous demos that now feels lifeless and it’s this one: http://www.youtube.com/watch?v=ZSM8UqNxODI&feature=player_detailpage#t=817s. I think that’s the same voice actress. You can feel her desperation as she says, “I can’t spare anyone.” but it’s absent from the actual release. She sounds monotone now: http://www.youtube.com/watch?v=GW5eFqQD0bY&feature=player_detailpage#t=983s.
I get why they’ve been given that direction (if indeed they’ve been directed to downplay putting too much emotion in their delivery for cinematic VOs), but I prefer it when it has the emotion in.
By the way, looking back on that, good job with the improvements to the cinematics!
I have the opposite opinion on this particular example. I much prefer the “release” VO as opposed to the one from beta.
I hear a sense of frustration instead of desperation in the updated one, and I feel it suits the situation just fine. She is frustrated that there is no one she can spare, and then relieved when you volunteer.
That being said, I do feel that some VO’s are really underwhelming (the hylek anyone?), but for the most part I think it is satisfactory and suits the game just fine. Just my opinion of course