When I say “weak stat allocation” my main concern here is that you’re trying to do everything without maximizing your potential in what would assumedly be your role in WvW, which is total throughput damage.
Your build, while hardy, is not going to hold up against 3 or more focusing you (hell, I’ve yet to find a build that can, assuming your opponents are worth their salt.)
I personally would focus my stat allocation to the following, in descending order; Condition Damage > Vitality > Power > Toughness > All others. (Your build puts power above Cond Dam, unless I’m reading those links wrong.) This maximizes your throughput damage, as we all know that Time on Target (ToT) for melee classes in WvW is infinitesimally small, unless you have numerical advantage on your side.
Of course, we can theorycraft on what is the best in a 1v1 scenario all day, but that happens so rarely (in my experience, at least) that it’s a moot point to argue. My main concern with your build (and other warriors using it, since it’s a better build than most can come up with without serious number crunching) is that it’s throughput damage in play is much lower than it could be, given 2-3 seconds ToT (which is my ballpark guesstimated average, since I don’t really stopwatch in the middle of WvW)
To give you an idea of what I’m going on about, using a Condition Damage-focused stat build, I’m able to consistently down players with only 4 Seconds ToT with 4 Sword Swings and half of the Sword Burst being used.
I’ll post a build later, when it isn’t 5 in the morning.
Would still be very interested in seeing your build.
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