Showing Posts For fod.5820:
Well, my biggest gripe with the pet is that it’s the class mechanic. Whereas other professions have access to their f keys at all times (assuming that you build up your adrenaline or any other charge mechanics to use them), our f keys are not accessible at all times (pet dead, pet won’t attack due to pathfinding, f2 has all the issues described above, plus you need to micromanage your f skills) thus gimping the ranger profession.
Please note that these are real issues in my opinion, other professions don’t have to deal with AI while using their f skills and can use them on demand basis while having a target while the ranger has to:
1. Send the pet to the target, 2. Make sure that the pet has reached the target in order not to waste the f2 use, 3. You have to be aware where you f skill (pet) is at all times in order to properly use your class mechanic.
As a comparison:
1. Ranger sends his pet to a target and while the pet engages the ranger uses f2. Well, f2 just got wasted because the target just moved and the pet is standing on the targets’ previous position casting the animation for the f2 skill. In addition, the pet rushes around like a maniac trying to get in range of the target in order to dps it.
2. Mesmer got his phantasms/clones out, uses a shatter skill, the clones rush to wherever the target is and THEN shatter.
3. Necromancer hits f1, done.
4. Elementalist uses an element, done.
5. Guardian has his class mechanic up at all times and on demand.
And many more. Oh, did I mention that our class mechanic can die? Oo
Not really what you’re describing StinVec. Same thing happened to our group, one friend ,on looting the first boss chest, informed us that the chest dropped a Nightmare weapon, which he proceeded to link in the chat. And no, it was not “the new rare Nightmare skins” as the linked weapon was clearly one of the Nightmare weapons normally sold by the vendor. Apparently we can either get the old Nightmare weapons from chests in the new path or this is a bug.