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Shatterer Discussion [merged]

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Posted by: foxtrot.6531

foxtrot.6531

Hey,

So I mentioned it in the blog and a couple press interviews, but just to reiterate it here, it was never our intention to make succeeding The Shatterer event exceptionally difficult. We want players coordinating with only map chat, with strangers, to be able to complete the event. That said, some of the achievements, like the “Smash the Dragon” one (complete The Shatterer event without him ever taking off IE break him every time his break bar activates) will take more coordination. It is harder to break him than it is to kill him. It is kitten harder to break him every time than it is to kill him.

Also, keep in mind that you guys are playing it the day it comes out, with upwards of 100 players. Maps are consistently full, which makes me super happy to see, but is not going to be the reality of the fight in 6 months or 2 years down the road. Yes, the event, mobs and breakbars all scale, but there are some things that are just going to be inherently easier with a massive army of players. The biggest one being, you guys are going to be able to spread out and kill the pulsating crystals with greater ease than a group of, say, 25 players, even though the breakbars and health of those crystals scale. Same with keeping Adds down, or just general DPS.

I was in the map with the first kill, and there was ~9 min left on the timer when he died. What wasn’t as obvious was the Shatterer was also less than 30 seconds away from entering a second Pulsating Crystal Node phase when he was killed, which would have added a good chunk of health back to it and stretched the fight out longer. The DPS vs Crystal healing Cooldown time is a big element of the fight. Out DPSing the healing, and CCing the crystals down quickly gives more player control over the length and difficulty of the fight than, say, just adding a ton of health on the boss. The fact we killed it before the second crystal phase started was a testament to the group. The fact that we CCed the crystals so quickly the one time they did show up was, again, a testament to the group. Yes, the sheer size of that group certainly helped, and I can pretty much guarantee that will be more challenging with, say, 30 players instead of 125, but we earned that victory! Don’t sell yourselves short on that.

I absolutely loved it!! It’s perfect. Not to hard, not a boring auto fest like before, just right! I was engaged and entertained for the full duration and I think it just might be my new favorite! I like just as much as Jomag, and Sunless now.

Did a good job, thank you

Condition conundrum.

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Posted by: foxtrot.6531

foxtrot.6531

Before the expansion, I played a zerker thief and it was kind of tough to stay alive in HoT when I was running solo. I just recently got my viper set almost done, and my condi thief is working pretty good in the new zones. Very elusive and I sit back and let the dots kill my targets. I’m also having more fun with this build, but that could just be the change of pace from the zerker meta.

[suggestion] Black Lion Trading Post captcha

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Posted by: foxtrot.6531

foxtrot.6531

I personally wouldn’t worry about people over bidding you on buy orders. I just put a ton out there, and sit back and wait. I got better things to do then sit there and watch them. The next day, I get about 50% of my buy orders, which is just fine for me. Don’t sit there and watch them dude, that has to be painful.