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A try at roaming Guardian build - thoughts?

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Posted by: frediiiih.2536

frediiiih.2536

Maybe was I not very clear… Here it is!

My main (and only level 80 to date) is a guardian that I built along the “commando” build we can see a bit everywhere. A nice balance between tankiness and damage. Awesome for zergs/skirmishes and even solo wandering. I am in no way looking for the best #1 roamer in the game, I was trying to make up a build that would be oriented this way for my guardian. Lately I’ve been roaming a lot and while I died a lot too (god forgive my noobness), I had extremly good fun. So I thought why not try something that is built only on the purpose.

And to the one saying Guardian can’t do anything… I’ve been 1v4+ many times and able to get away, or 1v2 and kill one/two or they give up on me… Of course I die too, but my skills (bad) have a lot to do with it.

I have to say, though, that I had huge problems with dagger thieves that are almost perma-hide and shot me for half my HP (with my current more tanky build)… But I could bring them low too, only the stealth would save them (I suck at retargetting…). I imagine with a more bursty damage build I could scare them off or even kill them!

tl;dr : I don’t care about the #1 roaming class. Guardians are fun and so is roaming solo/duo, so I wanted to combine both. Oh, and… Thieves are annoying.

Thief warrior or guardian?

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Posted by: frediiiih.2536

frediiiih.2536

Guardian is very fun. You can go from full bunker tank to DPS anytime you get bored by switching gears and doing GOOD at both. It gets frustrating sometimes, in WvW vs. specific classes, but else it’s really fun. It does very good solo as much as in group and of course it does great PvE.

A try at roaming Guardian build - thoughts?

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Posted by: frediiiih.2536

frediiiih.2536

http://gw2skills.net/editor/?fUEQNAR8dlYgqCHFSOEfIFhVBAWVIeYPwYG74lCHmQA-jUDBYLBCfBmEAi+AgKAO5RQMBSZtMsIasKdC1qFYqSJyjLQeDLrWKAWFGB-w

The idea behind this build is roaming. So basicly, it is oriented, at least from my poor game knowledge point of view, for 1v1 or 1v2 (it’s not 1v2 if you wipe one fast!). It is in now way meant to be viable in a huge zerg fights or any kind of fights where you’d expect a Guardian to survive.

Note that I haven’t tried the build or anything, but here’s what I was aiming for :
Mitigate damage via skills to make up for the lack of suvivability while keeping high DPS and decent defense.

The build basicly has 3 blinds, 4 on-command blocks, 1 block every 40 seconds, 1 block once at 50% health, 2 conditions removed every 10 seconds, 1 condition removed from shout (2 shouts), 2 stun breakers and finally you can evade 3 times in a row with the GS’ energy sigil. It can also apply 2 long duration burns, which amplifies the damage dealt, from traits. It also has decent gap closers (3 + 1 soft CC ; GS#5).

I guess we could lose “Retreat!” in profit of “Save Yourselves!” to make use of the boon duration, maybe is it only be preferences at this point tho. Not to forget the 25% speed buff for the roam idea of the build!

As I’ve said, I did not test this, but I believe that if used correctly, you can block/blind/evade most of the damage in a 1v1 and kill your target with your high damage output.

This is only “theorycrafting”, but I am curious about what you guys think about it. I may have missed out on something, feel free to point out what’s bad/good/etc.!

(edited by frediiiih.2536)