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Guardian is very fun. You can go from full bunker tank to DPS anytime you get bored by switching gears and doing GOOD at both. It gets frustrating sometimes, in WvW vs. specific classes, but else it’s really fun. It does very good solo as much as in group and of course it does great PvE.
The idea behind this build is roaming. So basicly, it is oriented, at least from my poor game knowledge point of view, for 1v1 or 1v2 (it’s not 1v2 if you wipe one fast!). It is in now way meant to be viable in a huge zerg fights or any kind of fights where you’d expect a Guardian to survive.
Note that I haven’t tried the build or anything, but here’s what I was aiming for :
Mitigate damage via skills to make up for the lack of suvivability while keeping high DPS and decent defense.
The build basicly has 3 blinds, 4 on-command blocks, 1 block every 40 seconds, 1 block once at 50% health, 2 conditions removed every 10 seconds, 1 condition removed from shout (2 shouts), 2 stun breakers and finally you can evade 3 times in a row with the GS’ energy sigil. It can also apply 2 long duration burns, which amplifies the damage dealt, from traits. It also has decent gap closers (3 + 1 soft CC ; GS#5).
I guess we could lose “Retreat!” in profit of “Save Yourselves!” to make use of the boon duration, maybe is it only be preferences at this point tho. Not to forget the 25% speed buff for the roam idea of the build!
As I’ve said, I did not test this, but I believe that if used correctly, you can block/blind/evade most of the damage in a 1v1 and kill your target with your high damage output.
This is only “theorycrafting”, but I am curious about what you guys think about it. I may have missed out on something, feel free to point out what’s bad/good/etc.!
(edited by frediiiih.2536)