Showing Posts For funkyphresh.3705:

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: funkyphresh.3705

funkyphresh.3705

Well Anet, I was actually considering getting another character slot and making an engi (10 USD for you), but now that I see the effort that would be required, I don’t think I want to anymore. I can’t be the only one either.

I personally don’t think these changes have to be rolled back, but they do have to be changed if you honestly expect people to even try making new characters.

Suggestions:
-Remove skill point requirement from trait unlocks. This way experienced players who have already been through the motions don’t have to go through tons of bullkitten just to make a new character. This would reward experienced players and create a gold sink that is not limited by how long a character is played (which is good for you, it decreases inflation and may force people to buy gems from you). The current total skill point cost is RIDICULOUS.
-Make the requirements for event-based unlocks easier. 100% map completion of a specific map for ONE trait? Is this is a joke? Also as a bonus to the hilarious stupidity behind this feature’s design, the levels of the areas aren’t even directly correlated with the level at which the trait in question can be acquired. What were you thinking? Waiting to level 50+ to get an adept trait?
-Make trait unlocks account bound. I already have 100% map completion. Why should I have to get it AGAIN every time I want to unlock a new character? Rewards experienced players who have already been through the pve content instead of forcing them to drone through it over and over again.

You probably won’t listen but you are actually losing money because of this change. New players probably won’t even want to play, or at least not any that know me personally after I tell them how much easier it was for me to complete all four of my 80s and my one 79 than it will be for them.

Adding excitement to character advancement is great, I actually really really like this concept. You just took it to ridiculous levels that make literally no sense at all.

(edited by funkyphresh.3705)

CONDITION MESMERS SUCK NOW (wvw)

in Suggestions

Posted by: funkyphresh.3705

funkyphresh.3705

I understand that confusion was OP in wvw so it’s cool that it got nerfed and all, but now condition mesmers have basically no source of DPS. You just broke an entire group of peoples’ builds.

I spent over 80g on rabid gear before the confusion nerf and now my build is basically worthless.

If you don’t want to un-nerf confusion, PLEASE make condition mesmers viable again in some other way. Suggestions:

Add some bleeds to mind wrack or something idk. Or maybe make staff clones attack faster/benefit from illusionary elasticity. It’s ridiculous how low condition mesmer dps is now.

Also scepters are even more useless than they were before.

A bunch of people spent a lot of money/time on getting their condition gear. It’s pretty unfair to slap them with this giant nerf out of nowhere.