Showing Posts For gabuw.1280:

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: gabuw.1280

gabuw.1280

Phantom/grenth hood, please

[Forum Specialist] Specialization Update

in Thief

Posted by: gabuw.1280

gabuw.1280

Hello thieves! Take some time from instagibing me and talk about the new specializations! Either answer my questions directly or simply post about what you feel is important for the devs to know about the new changes.

Questions:

  1. A lot of thief builds got rolled into one (Panic Strike + Exe + Shadow Arts + Venom + Trickery Thief is possible!). How do you like the fact that thieves can do this?
  2. I’ve heard some people say they don’t like the critical strike line. Do you agree and why?
  3. I’ve also heard some people say that S/D is dead and that acrobatics sucks. I tried out a build with Don’t Stop and Hard To Catch and had trouble dying but still got some kills! How do you feel about S/D and Acrobatics? Have you tried the line?
  4. Thief got some new condi traits. Have you tried making a condi build and how did it go?
  5. Improvisation vs Executioner. Which wins for you?
  6. Dagger Storm and Thieves Guild got turned into a trick and a deception. Are you taking them now that they can be traited?

1. The combination of lines was well done, IMO. It feels like traits are in the line they belong, and weaker traits were rolled into more powerful ones to create traits actually worth taking…for the most part at least. There are some real stinkers, but that’s a separate discussion.

2. I -love- the CS line, but there’s some conditions to that statement. No quarter is basically perfect – it’s unique, it gives the thief incentive to stay in combat, and it’s powerful as a GM trait should be. The minors are good, and the adept line has some choices, but the master line is an absolute joke – nothing competes with Practiced tolerance, that should be fixed. I also feel like part of CS’s strength is how underpowered SA is.
When everyone saw SA, they lost their minds, but they didn’t take into account how miniscule the healing of Shadow Rejuv is considering the new damage capacity across the board, the opportunity cost of sitting in stealth, and how useless Shadow’s embrace is if it doesn’t cleanse a condition on entering stealth. CS is basically a default because it adds MUCH more damage than SA adds sustain – if the 2 were more even, CS would still be good, but less attractive.

3. S/D is dead, there’s no doubt to that, even if your personal experience was positive. Acro is a joke in its current state. Ranger and Engineer get better dodge traits, which is strange considering those professions have actual access to protection and stability, blocks, immunity type skills, better condi cleanse, and better sustain across the board. The old S/D dodged like crazy, but because it needed to – no iteration of the thief class has ever had passive sustain or defenses. It’s always been active, and the current acro is basically worthless – 1 mistake means your death. Vigor uptime isn’t even viable without BT from trickery which locks you in two traitlines if you want to go S/D, and it doesn’t come anywhere close to pre-patch dodge capacity, and damage has gone through the roof! Less dodges for more damage doesn’t work.

4. I haven’t bothered with a condition spec. Burning is roughly triple the damage of any other condition, and thief has zero access to it. Their access to any condition that isn’t bleed is middling at best, and without consistent access to a variety of damaging conditions to beat all the cleanses flying around, it just doesn’t feel worth it. Pressure striking is in a weird place, since it looks like a great trait on paper, but has almost no practical use – what thief condi spec has access to interrupts? A condi spec wants bewildering ambush over SoH, and P/D is the only functioning condi spec thieves have (which means no interrupts from Sword MH or Pistol OH). The huge damage nerf to potent poisons was also disappointing – 10% increased damage and 33% increased duration doesn’t compete with improvisation in any spec or format.

5. Executioner, hands down. Improv isn’t a bad trait, it’s just that with damage the way it is currently, thieves don’t have the luxury of taking a trait that doesn’t either make them hit harder or 100% guarantees better survivability. If spec diversity ever opened up to allow a thief that wasn’t 100% focused on downing opponents, Improv might have a spot, but currently executioner is essentially a requirement for being effective.

6. No, BV always wins. Thieves only viable role is still that of the highly mobile roamer, and nothing DS or TG offers makes up for their CD’s in comparison to BV.

Thanks for posting this, I hope my input matters.

+1 Well said

Any chances to Feline Grace buff?

in Thief

Posted by: gabuw.1280

gabuw.1280

I’ve always runned S/D thief, it was pretty normal setup, why so much nerf to us?