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And fortunately for you, the achievement requires 20 interruptions this year. Last year, it was 100
Did the developers respond anything related to Dragon’s Gaze last year?
Wouldn’t the achievement make more sense if it tracked the number of players you dazed instead interrupt. I never use the kick to interrupt a player skill, but disrupt the other players’ dps. It just seems odd from my point of view.
I’m very interested in developer’s point view on why dragon’s gaze achievement is interrupt instead of daze.
(edited by gangbeasts.3540)
