Showing Posts For gibbled.8704:
@ Zenith: You are exactly right. I believe with a weaker downed state, a small team would actually have a chance against a large team by being able to whittle down the numbers (assuming they are good enough to do so without losing numbers of their own). If both teams are evenly skilled, then it’s obvious that the larger team would win, with or without the downed state. Again, this is for PvP only.
@ Alviss: I rarely use the finish him option. Like you said, it leads to you being bombarded. However, even striking the downed opponent down to the dead state takes incredibly long for one or two ppl. I don’t think it needs to be removed, but at least make it easier to kill someone once they are downed in PvP specifically. It sounds like you haven’t tried to fight larger groups like what Zenith describes.
@ Shard: Plz reread. I said the downed state favors numbers, not a 2v5. Of course 2v5 gives the 5 the advantage, but why shouldn’t the 2 be able to win if they are more skilled. Are you saying 2 should never be able to win against 5? If so… I don’t even know what to say to that.
Even attacking them take a long time if you are a small group, and it still leaves other ranged players to shoot you down. The ressing after being killed is fine since it takes such a long time and the dead player can’t retaliate.
Don’t get me wrong, I think the downed state is a wonderful idea for PvE. It allows the game to be made more difficult without making players frustrated at repeatedly dying. However, in PvP, allowing players to be resurrected from a downed state completely defeats the point of skill and favors numbers.
Imagine a large battle:
20 vs 20 — huge brawl, people being downed are ressed with relative ease by allies. One side eventually pushes the other back and takes out stragglers on the way. Downed stragglers are demolished by the pursuers. I think this is fine. In battles like these, numbers count the most anyway. No complaints.
Now imagine a small raid team (personal experience):
2 players sneak around the map capturing control points and supply camps. They meet a group of 5 and engage. Being more skilled, and better equipped, 2 of the enemy are downed. However, if the 2 infiltrators stop to finish them, the other 3 enemies would mow them down. Furthermore, the downed players knock the 2 infiltrators down and their allies come res them in a matter of seconds. Eventually, the 2 are worn down and killed. Had the first 2 downed enemies died immediately, it would very likely have ended up in the infiltrators’ victory.
This just goes to show that this downed system favors numbers over skill.
What I’m suggesting is either removing the downed state for PvP or at least make it much faster to finish. Standing there for 3-4 seconds to finish someone, knowing that theres a 90% probability the downed person will interrupt you for another 2 seconds, makes it nearly impossible for smaller groups to fight larger groups. Also, what’s with some classes being able to teleport 3 times to stall while other classes only get one knockback or daze?
Anyway, comments/concerns?