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Void of Players

in Guild Wars 2 Discussion

Posted by: grhayes.5192

grhayes.5192

Maybe it is the server I am on or the times I play. But it’s the same times I played in the past. Between the straits of devastation and cursed shores I counted about 10 players going through.

Well, they kinda did that with map bonus rewards, and legendary quests.

It’s just something that takes time to incorporate into new systems.

I haven’t gotten on to the legendary quests yet. That said still don’t see near the numbers I used to see on the map.

Oh i do not know :p wvwvw maps are not void of players.

Srsly though, I was finishined of a few collections lately and met quite a few players. Possible more players are organizing maps via the New lfg system and are therefore not as offen stranded in maps which in turn might give the impression of fewer players. Also: the New maps have been updated\made more accessably (is that even a word) and are therefore of interest for those who avoided them previously.

Honestly hadn’t considered that as a potential. If so then there are far fewer single players playing. Meaning most now choose to group up and far less are doing solo stuff.

Void of Players

in Guild Wars 2 Discussion

Posted by: grhayes.5192

grhayes.5192

One thing I noticed with the updates a lot of zones are pretty void of players.
You would think with all that content built there it would be smart to do something to draw players back into those areas as well not just abandon them the way they appear to be.

The vast majority of players I see are ones doing the boss spawns and raids.

The game has pretty much turned into a level 80+ game rather than one people build their characters up in.

I’m not sure something like offering new loot or armor would be that good. People would go there get it if it is what they want and the place would be abandoned again. Its like every time they add some new prize everyone goes and gets in then they never return unless they decide they want to for another character.

What is needed is items that have to be replaced regularly that characters need to get a greater power level they can’t get other places. Make it so each region has its own and they can’t be traded.

That way zones would always have a reason for users to go back to.