Showing Posts For haamutee.3917:

Shield Wielding

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Posted by: haamutee.3917

haamutee.3917

Ok ill start with; i dont know if there is already topic about this, if so> sorry.

seconds, i dont know if this is the right place to post this.

Here we go: I’m deeply annoyed by the fact that my female asura’s shield is flowing in the air while wielded.

I mean its FAR away from the hand give me my peace of mind. thanks

State of condi Mesmer

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Posted by: haamutee.3917

haamutee.3917

i’d like to redirect all this pvp talk to the subject i originally had in mind; which is the fact about mesmer having lots of condi traits and on paper almost looks like a real condi character, but the condi damage is just to amazingly low.

State of condi Mesmer

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Posted by: haamutee.3917

haamutee.3917

Thanks for all the replies.
It seems that we can agree on this thing that; There isn’t really a place for a condi mesmer.

State of condi Mesmer

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Posted by: haamutee.3917

haamutee.3917

Hello all fellow mesmer players and game designers.

This topic is about suggesting something new to staff wielding mesmers.
To me it seems kinda odd that mesmer has many condition traits but still doesnt feel like a true condi damage dealer. I personally like carrion gear with berserker runes because of running chronomancer and spamming F1 and i like doing the hybrid(ish) idea.

The main thing why i started this topic i guess is the autoattack of staff, it just seems .. outdated?
Maybe increasing the attack speed or/and adding some attack damage to it.

Discuss.

-Teemu

Edit: I would also really like to see carrion statted ascended trinkets.
Why dont these exist?

(edited by haamutee.3917)

Rune of Perplexity

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Posted by: haamutee.3917

haamutee.3917

=) feeling stupid, thanks for the help !

Rune of Perplexity

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Posted by: haamutee.3917

haamutee.3917

i dont understand… what mesmes skill procs it then ?

Rune of Perplexity

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Posted by: haamutee.3917

haamutee.3917

(1): +25 Condition Damage Condition Damage
(2): +10% Damage received on skill activation; stacks intensity. Confusion Duration
(3): +50 Condition Damage Condition Damage
(4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 Seconds)
(5): +100 Condition Damage Condition Damage
(6): +20% Damage received on skill activation; stacks intensity. Confusion duration; when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. (Cooldown: 15s)

i cant ge the (6) to proc.
My signet of domination stun doesn’t add confusion stacks to enemy, and neither does chaos storm, bug ?