Showing Posts For haunterdry.6043:

VERY Abnormal Ping Issues

in Account & Technical Support

Posted by: haunterdry.6043

haunterdry.6043

Neither of your pictures actually shows anything. You need to do a trace route from your IP to Anet to see where the issue is. Then you can go from there to see what the issue is.

So I looked into running a traceroute, I am not sure exactly what domain to use after the tracert command to test the connection. I appreciate your feedback

VERY Abnormal Ping Issues

in Account & Technical Support

Posted by: haunterdry.6043

haunterdry.6043

Hi, so I know that ping issues are typically associated with conectivity issues… but my situation is more than a little odd, and I don’t know where else to turn. My internet has been absolutely fine (using Skype, Teamspeak with no issues), but whenever I log into GW2, I am experiencing pings of 500-4000ms. Three days ago I was at <40ms consistently. As I said before, I know this isn’t necessarily the place for this, but I don’t know where else to turn! Is this happening to anyone else? Does anyone know of a possible fix?

This is making my game completely unplayable and has been happening for days…

Pics of Ping and Ping in-game: http://imgur.com/a/wazQ6

TL;DR: My ping sucks in game but not out of it and i cant figure out why… want to know if anyone else is having this

Attachments:

Mastery Track Ideas

in Guild Wars 2 Discussion

Posted by: haunterdry.6043

haunterdry.6043

Hi there! I was playing yesterday with some guildies. We were talking about things that would make the game more interesting, and someone suggested the ability to color weapons and having more options for color customization. Well, right out of the box this is a problem because as we know, ascended weapons depend on color (less so than they used to since the update allowing us to stat change, but still) And then I thought, why not add a mastery track for coloration? It’s a huge part of the game, and I know tons of players that would love the ability to change other aspects of their appearance.

What I envision is this: A mastery track that allows you to add color to weapons, auras, and back pieces. Now you might say that this would fundamentally change items and ruin the incentive to go for certain weapons over others. And although this is true in some cases (namely spinal blades) for most things, like legendaries, the color and the “essence” (saturation, aura texture, finish material etc.) are two totally separate ideas.

Consider twilight: (I will attach a simple photoshop edit to clarify this point) changing the base colors changes the appearance of the item to better match certain armors, character themes, etc. but the essence of the item remains almost exactly the same. It is still much more “grimdark” than its sunny counterpart.

So what exactly separates “color” mastery from other “petty” or novel ideas?

For one, dyes are free to apply. So unlike transmutation, or character appearance, there is no monetary dis-incentive for Arenanet. Secondly, Guild Wars 2 is a hugely aesthetic game. Indeed, most people would agree that appearance is a huge part of the game (there is an entire Subreddit dedicated to character dyes and themes).

I think having the added level of customization would be awesome, think blue Mawdrey or a Bolt with green lightning. Let me know what you guys think and if any of you have had other ideas for mastery tracks.

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Aspect Glitch

in Bugs: Game, Forum, Website

Posted by: haunterdry.6043

haunterdry.6043

Not sure if this is known to anyone, but using the lightning aspect and the wind aspect in Dry Top, there are some significant glitches. The wind aspect will occasionally drop you down to where you were before in a sort of no clip thing. Not too bad, but has caused a few problems. The worst though is the lightning aspect, which during the tutorial will jump you right over the platform that you’re supposed to do it. My friend and I tried 25+ times before finally making it using a combination of luck and the “s” key. This is really really really frustrating, and should be addressed ASAP. Apologies if it has already been mentioned

Citadel of Flame P2 Magg's AI

in Fractals, Dungeons & Raids

Posted by: haunterdry.6043

haunterdry.6043

Playing through path 2, Magg will constantly decide to fight mobs instead of following the palyers which means for the part where you have to run across the magma field he will get downed and you wont be able to revive him without dying. He also just glitches throughout this part making running this path extremely frustrating

(edited by haunterdry.6043)

People for Sorrows Embrace On Darkhaven

in Fractals, Dungeons & Raids

Posted by: haunterdry.6043

haunterdry.6043

Hey, we currently have a team of 4 for sorrows embrace (lv 60) on Darkhaven. I believe the dungeon is 5, so if anyone is interested, hit me up in game. My name is hexophile