please feel free to comment.
They seem to have done it, mainly because we could ‘drop’ from any distance and DS to not die on landing.
It dose seem more logical that more LifeForce = more mitigation.
It was super awesome that they fixed it from 2/3rds our life to 100%, and that direct damage wasn’t 50% more.The flip side is as you imagine tho. You can ‘fake tank’ for a few sec with Weakerning Shroud, as it cast chill & weak. But you got to run up and hug the scary monster to get them affected, and your only looking at a few second slow.
Some of the Champs in Orr, for example. Will 1 shot hit you thru 120% life force, and your entire real life pool.
Because before in long dungeon boss fights, we could use a little LForce as a DSheild to suck up that extra hit. We are behind all the other class’s and usally asked by nice groups to sit out boss fights. Or just simply kicked from group.
We defiantly need something like, Vigor/End Return/Block/Invul. Or after the 35sec mark we just can’t do anything but die to them non-avoidable hits.Other recent bugs include poison not always reducing heals. Putrid Mark only removes some Condi’s, and NOT from Allies.
So our group help has really gone down.They did ‘fix’ vamp so it scales off heals power. But full heals power is +6 over what it used to be, so still 0.01% or less, max life per hit.
They did give us burning on hybrid spec. Which made us very bursty with conditions in PvP. For this they have nurfed Fear, and now other bleed stacks.
Also because this auto-proc’s on crits. We cop a lot of abuse for being OP with a unskilled spec.Only real positive since ya been gone. They increased Staff Marks, so your not required to trait Greater Marks to make staff useful.
Some of our wells got 10sec less CD, and one even brakes stun!
They also fixed up spectral walk/armor. (Tho don’t teleport while spectral running or you may explode)
Our Transforms don’t go on full multi-min CD if interrupted on cast. (Tho some people say Litch at about 0.4sec into cast still dose)Oh and you might have left when we still had the 1/3rd downed life of any other class. That was finally fixed!!!
i was just thinking along the lines in boss fight that if a boss deals fo exmple 22k dmg in 1 hit while u use death shroud wif lets just say for rounding sake 20k hp your death shroud would only loose effectively lets say 6k worth of lf hp if the threshold is 30% of hp kinda thing (this would take place before any modifires i guess coz it would still be useless with weakness on a boss) that way v would still be capable of tanking that ‘big shot’ but im still not sure how it would fully play out. this would still allow them to have their overflow of health and also if they wanted to, im sure that thay could make this so that it doesn’t affect falling dmg ie. you would still take full damage without the threshold jumping off cliffs.
thank you for the fix in downed life tho really was starting to get annoying when i was leveling.
i personally wouldn’t dare comment on condition dealing coz i don’t actually play with conditions as my necro (full 30 pts in toughness n lf tree)
(edited by hawisaac.4925)