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Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: heffalump.8076

heffalump.8076

The feature in dungeons where if the party leader (as in the person who began/first entered the dungeon) leaves, the whole group gets kicked out is very unreasonable. It’s extremely discouraging if it does happen, and wastes a lot of time, varying on what dungeon a person is playing. Why would I want to waste hours of my time in Arah dungeons if, say the group leader got dced, and we all got kicked out? It is the opposite of fun. After you put all this time and effort, to be kicked out because of a silly mechanic is very sad.

Additionally, there was a bug that occurred in CoF Path 2 where after you kill the tri-set of bosses, you’re supposed to be able to “Interact” with some chains on a wall and that Interaction failed to show up in my group.

I understand that dungeons are meant to be hard, but it is very discouraging if only one team composition will guarantee success for a dungeon. In my personal experience, I’ve found that Arah bosses regenerate health disgustingly fast, which ultimately makes them unpopular to do. A little tweaking to the bosses regen rates would do wonders. The dungeons would still be almost impossible, but possible enough for more people to want to do them.

Thanks for the changes to the dungeons! I look forward to them!