Showing Posts For iGuarDiaN.1925:

Dungeon Mentors [Noob] v2.0

in Fractals, Dungeons & Raids

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

Hello, Revenant Main. Would be interested in Fractals Mentoring on NA.

Rev Hammer Bug

in WvW

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

In WvW the Rev hammer 1 skill clips through parts of the keeps and towers allowing me to hit opponents behind walls and stairs.

Mainly noticed this in the breakout towers that have wooden walls.

Mob Spawns

in Guild Wars 2: Heart of Thorns

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

Some of the mob spawns, especially near some of the HP seem to be bugged. Constantly having to kill existing mobs that are not part of the challenge.

Undergrowth Connector – Had 15 frogs spawn twice in a minute, once before starting the challenge, and once after.

It has happened in other ones as well.

Tangled Descent – The troll challenge had 4 veterans spawn within 15 seconds making it impossible to do.

Weapon Swap for Rev in 1 word:

in Revenant

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

Kidel and Lighter, just to address you,you both need to work on your people skills. After seeing how you respond to others in the community, I’ve come to learn to take your “advice” and “feedback” with a grain of salt.

Weapon swap did help the class, however their implication of legends and swapping still feels like it’s lacking.

Shiro and swords are overall a great improvement. And being able to swap is a nice change of pace.

Jalis does still feel underwhelming, if it is intended to be tanky, however the heal is the best option in my opinion.

Mallyx still feels fine. To refer to something brought up in another thread, I disagree with the idea that transferred conditions should not stack. It’s a fundamental mechanic I. The game, and making this class in this legend not stack transferred conditions would give it an advantage. Give it to necros top then, so that when they tranfer conditions, they only transfer the condition without any stacks.

Big improvement from last pls of the rev though.

Anet, please ignore the anti-weapon swappers

in Revenant

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

Some people enjoyed the class as is, even though it was limiting. The main reason why these forums are in place is to provide feedback and give insight into what players experienced. You’re right, it’s unfair to give feedback on something that hasn’t been play tested, however to say that people should not post is not the proper way to go about it.

I’m looking forward to trying weapon swap, however from my personal opinion it’s not quite where it needs to be yet. That’s just my opinion. Rather than flaming, like quite a few other members are doing, wait and see what happens. Maybe you’ll see someone else’s point of view.

Rev Weapon Swap Proposition

in Revenant

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

Is it not similar to a ranger running greatsword and longbow?

If someone is in melee and you’re stuck in longbow, you aren’t doing as much damage. Ya, they have a couple of skills to combat that, IE their 3/4, but you’re still doing less damage. You can run shiro with hammer and utilize the stun/life steal.

I guess what I’m trying to say when I say fluid is to make it streamlined in regards to their mechanic.

And if you compare the “beta” rev to the rev it is now, it is still in beta. It’s subject to change, but I agree that the adding the swap makes it very different from what it was.

(edited by iGuarDiaN.1925)

Rev Weapon Swap Proposition

in Revenant

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

Much appreciate that there are still some people who understand the point of forums. I was merely throwing in my personal feedback and was trying to see what players thought of it instead of, ermagerd anet do this exactly what I want. I’m going to play the rev regardless of if they keep it as is or not. I enjoy the game.

All I was doing was trying to propose a way to make the class more fluid and see what the community thought. I didn’t expect the WoW elitist mentality of your idea is stupid like everyone else’s and you shouldn’t have posted here.

In regards to the earlier reply, I guess my opinion is heavily biased based on my experience with the engineer.

(edited by iGuarDiaN.1925)

Rev Weapon Swap Proposition

in Revenant

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

As previously stated, I’m for the fact that they added weapon swapping. I’m asking for some sort of optimization to make it more streamlined.

You can equip 2 weapons.

Weapon A setup sword/axe whatever legend you see suitable.
Weapon B setup hammer
whatever legend you see suitable.

Maybe ill run a damage/support build.

I have my swords and shiro. That’ll be my damage.
I have Staff with Jalis. I’ll use that with support.

Maybe for pvp ill change that staff legend to ventari.

You still have swap, instead of having 4 different setups, you have 2 that are optimized the way you want.

Instead of having to swap weapons, then swap legends, it’s all done in one shot.

I used my heal while using my swords and in Shiro, I swap to my hammer which switches me to Jalis, now I have my heal up with my hammer.

As far as energy goes, it could be managed as a generic pool. Each switch takes away 15-25 energy, as it flatlines to 50. So it wouldn’t take away from building energy on a specific legend. It would be similar to cycling kits on an engineer, then cycling back while I wait for an essential CD on a skill.

(edited by iGuarDiaN.1925)

Rev Weapon Swap Proposition

in Revenant

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

In what way would it remove customization. You choose the weapons and the legends they associate with. You wouldn’t be losing anything, in fact you could synergize the gameplay to your style.

You still have weapon swap. Instead of using shiro or swords to disengage, you switch to Jalis, cleanse, switch back and continue on.

I wasn’t saying, you remove customization. You aren’t losing swaps, you basically have “kits” lets call them. You choose say swords + shiro for your damage. Then you use Hammer + Jalis, your disengaged, you heal, cleanse, re-engage, swap back. It’s just making the process easier. Instead of swapping, then swapping to your other legend, then swapping back, and switch back legends, it’s optimized.

It would be like having 2 light switches for the same light rather than one. Rather than switching both, you use a single switch.

I’m not saying Swords = Shiro only or Hammer = Jalis.
You still can customize your gameplay. You just choose what each weapon associates with.

Potentially refer this to an engineer using 2 kits. I bring out my grenades, apply pressure, notice I’m receiving x ammount of damage, swap to negate damage with my shield and toolkit, immobilize and set up my next round of burst, and swap back. Merely the same concept.

(edited by iGuarDiaN.1925)

Rev Weapon Swap Proposition

in Revenant

Posted by: iGuarDiaN.1925

iGuarDiaN.1925

After playing the rev during this first play test. I really enjoy the class and mechanic. Although it did sub par damage, I enjoy it with one weapon. (no swap)

After seeing that they have swapping, I got to thinking that it’s going to be a button mashing class, IE – swapping legends and weapons. I don’t disagree with having weapon swap, especially since I enjoyed the class without it, but what if you focused on a different mechanic.

I have read countless posts bashing on a single weapon spec, and those that have talked down the idea of associating weapons to legends, why not combine them together. Allow players to choose to swap weapons, and choose what legend they’re associated with.

Think of it like this:
Player chooses Shiro and Jalis, with Dual Swords and Mace/Axe.

When the player swaps to Shiro, the player swaps to swords. When they switch to Jalis, they swap to Mace/Axe.

Maybe they choose to run Shiro with hammer and Jalis with Swords. It allows you yo synergize the swap with the legend. For . I was using Mace/Axe primarily for Jalis to provide Speed for my team.

You can choose whichever legends you equip and whichever weapons they associate with.

My main concern is now that they have swap, we have to monitor weapon swaps, legends, cds, and energy. Yes of course, “you just have to play better” or “its not hard to do”. But it will offer fluidity to the class in lieu of the new weapon swap.

Not looking to argue, but it offers a solution to having a fluid class.

I have mained engineer since the release so it’s not a matter of the class is too hard, make it easier, it allows the player to customize the rev without over complicating things.

(edited by iGuarDiaN.1925)