Showing Posts For iSECKS.6738:

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: iSECKS.6738

iSECKS.6738

Again guys, I really think the right idea is to implement a system where your awards get better as you progress further in the dungeon… So you have a big incentive to actually do the whole thing…

But isn’t the reward at the end enough incentive to do the whole thing?

And what if something urgent comes up that one person needs to leave mid way through a dungeon or right before the end? They get absolutely nothing but a repair bill and minor loot from chests.

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: iSECKS.6738

iSECKS.6738

What’s really annoying is the fact that I highly doubt any of us will actually be reimbursed for the lost tokens/time/exp/money. But instead will just be granted with a patch that will supposedly ‘fix’ everything and that all is going to be well from now on.

Look I know how much pressure is placed upon Anet at this point in time, but I would rather they actually take their time with patches and actually TEST their new ideas/content for themselves, instead of using us as guinea pigs and just dropping the nerf hammer on pretty much everything.

It’s as if they panic so much at the sign of any new exploit/bug that the entire office gets into an uproar and quickly codes together something that will ‘save’ their game.
The game doesn’t need saving, thankfully not yet at least, but at this rate I am afraid it might. The reason why so many people are posting on the forums and are showing so much concern is that they are frustrated that a game that has so much potential keeps taking a turn for the worse.

Take your time, and trust in your community, most are willing to wait for quality updates and will show appreciation for it. (Don’t hold me to that lol)
Quality over quantity for patches gentlemen, quality over quantity.

I think this is only because it’s the first month of the game’s release… I’m sure the updates will become far less common over time.

Agreed, but to a certain extent. I don’t see an update as successful if you have to release a new update to fix the issues from the old one. I just find it difficult to understand how the problem couldn’t be identified in the testing phases when so many players are now having this issue.

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: iSECKS.6738

iSECKS.6738

What’s really annoying is the fact that I highly doubt any of us will actually be reimbursed for the lost tokens/time/exp/money. But instead will just be granted with a patch that will supposedly ‘fix’ everything and that all is going to be well from now on.

Look I know how much pressure is placed upon Anet at this point in time, but I would rather they actually take their time with patches and actually TEST their new ideas/content for themselves, instead of using us as guinea pigs and just dropping the nerf hammer on pretty much everything.

It’s as if they panic so much at the sign of any new exploit/bug that the entire office gets into an uproar and quickly codes together something that will ‘save’ their game.
The game doesn’t need saving, thankfully not yet at least, but at this rate I am afraid it might. The reason why so many people are posting on the forums and are showing so much concern is that they are frustrated that a game that has so much potential keeps taking a turn for the worse.

Take your time, and trust in your community, most are willing to wait for quality updates and will show appreciation for it. (Don’t hold me to that lol)
Quality over quantity for patches gentlemen, quality over quantity.

Dungeon Rewards Bug - Lost A LOT of time

in Fractals, Dungeons & Raids

Posted by: iSECKS.6738

iSECKS.6738

If I come across as rude, I apologies in advance because I’ve spent ungodly amount of time in Ascalonian Catacombs in light of the new patch notes in order to get the Ascalonian Tears.

I understand how the patch now requires you to complete different paths to receive the full amount of Ascalonian Tears (60 tears). I completed path 2 for the day, and it gave me 30 tears. Bit confusing but kept playing.

Decided to try it again to see how many tears it gets nerfed by. I then receive only FIVE (5) tears. Ok big jump it seems. Seems as though it’s much better to complete the different paths.

…And this is where I start getting annoyed. I choose the first path with my friends. Spend a HECK of a long time completing it, finally kill the last boss, and I receive only SIX (6) tears, 8k exp and 2 silver. And this is the FIRST time I’ve ever ran that path!!! All my other friends received 60 tears, along with the money and experience to go with it.

I have submitted a bug report in game with all the details, but it seems the only place where people actually get their problems addressed is either on Facebook, or here. There seriously needs to be support for in-game, one on one GM conversations, even if you do have to wait in a queue for a while.