Showing Posts For iamawesome.4265:
I agree with you, but it takes a lot more skill then other classes do!
I want to have the class how it is supposed to be each element is a different kind of play style! Fire is damage aoe/conditions, air is single target damage control abilities, Water is support/heal, and earth is defensive abilities. The difference in weapons should be just weapon range. Ex. Daggers should be more damage then staff but not have nearly the same range.