Showing Posts For icemelon.6421:
Maybe you could build in a mechanic to detect that the event isn’t going well (due to griefing or not following instructions) and compensate for it. For example, if one vinetender goes down and then respawns because the others are still up, it triggers the defend the area portion of the event to get the snipers.
I wouldn’t want to see it make events always succeed, but something to allow for a more engaging event that can then fall back to an anti-griefing set up if needed.