Showing Posts For icemelon.6421:

[BW3] Feedback Thread

in Elementalist

Posted by: icemelon.6421

icemelon.6421

I’ve been having a lot of fun with Tempest. I really like the addition of the ring to fire overload (I believe earth already had it). It made it a lot easier to position while still knowing I was in range of the enemy. It’d be nice to see the same thing added to air overload.

Water overload has the swirling water jet that shows the outer edge of the overload, but it sometimes disappears into the terrain if it’s uneven. A ground ring for water would be helpful as well.

BWE 1: Bug makes event more engaging.

in Guild Wars 2: Heart of Thorns

Posted by: icemelon.6421

icemelon.6421

Maybe you could build in a mechanic to detect that the event isn’t going well (due to griefing or not following instructions) and compensate for it. For example, if one vinetender goes down and then respawns because the others are still up, it triggers the defend the area portion of the event to get the snipers.

I wouldn’t want to see it make events always succeed, but something to allow for a more engaging event that can then fall back to an anti-griefing set up if needed.