Showing Posts For intsch.3570:
Hello
I think i got 100 gold too much now lovely support team!
I mean im not sure but i am nearly sure
I had 6 commander tags prepatch (as i can remember myself so far) and got 100 gold yesterday already, today i got another 3 ingame mails with 300 gold, so altogether i think 400 gold!.
But since the new tag costs 300 gold i should have got 300 gold refund i guess!
Can i send you 100 gold back? :P
Cheers
- Engi
- Thief
- Ele
- Bunkguard
- DPS-Guard
- Mesm
- Mesm
- Nec
- War
I think – as an active gw1 pvp player from the release till the “end” – that consecutive different game modes would 1. balance a lot things, 2. could bring more rewards easily combining with consecutive wins 3. could bring a lot of more fun to pvp at all.
For me the concept of gw1 pvp like heroes ascent or gvg has been the best of all existing mmorpgs and probably always will be.
If you could manage to bring consecutive matches like
- First map deathmatch
- Second map king of the hill (where the team wins that holds 1! point for the longest time)
- Third map for example something like capture the orb/reliq run/capture the flag – where the team wins that reaches the most orbs/reliqs/flags to a special goal
- Fourth map for example conquest – as usual
This – in my opinion – would first of all ALSO bring a little support to balance, because
if you want to win all maps/modes in a row you would need to trim your setup for it.
Second nice sideeffect would be – you could give more rewards for more matches won – and for example at the end – for winning the 4th match – something like a special chest.
This in my opinion would be the best change for pvp in the current state.
Not to talk about GvG at all because it would need to be seperated anyways.
Thanks for reading!
(edited by intsch.3570)