Showing Posts For ismael.1527:
Jaja muy buena, que trolazo!
Too bad my usual build is too stocked with things I need to place Scorpion Wire just for this.
I’ve always disliked a bit that map because it gave Fear and KB a lot of advantage (insta deaths) and our only option was to steal from a Necro to get that too. Didn’t though about those holes and Scorpion Wire though. But I still think it’s a scenario that rewards too much certain type of effects that not everyone has the same access on competitive builds.
Gracias ^^ ,
Those who benefit most are the guardians , inge, thief and necro. The best map for trolling
Welcome into the club ismael
Hehehe ty
I laughed way too hard at th potential hate that may start to be going on in the chat
The people got angry a little
great video! i usually quitting pvp room when i know the nxt makitten kyhammer but now i wanna try this stuff! but in D/P perma stealth then scorpion wire LOL
hahaha yeah :P
Have you tried tossing someone in the air with scorpion wire?
Yes , occasionally while i fell
Try it while going on the jump boosts.
Good idea
but i think this is useless because u can’t kill with pull.
Who says anything about killing? It’s all for good fun of trolling people.
ohh, then you’re right ^^
Have you tried tossing someone in the air with scorpion wire?
Yes , occasionally while i fell
Try it while going on the jump boosts.
Good idea
but i think this is useless because u can’t kill with pull.
Have you tried tossing someone in the air with scorpion wire?
Yes , occasionally while i fell
All this depends of the position and the mobility* you can see me when i pulled i was moving.
So… under what circumstances will I pull a target 100% of the time, and under what circumstances will I fail?
It’s pretty hard to know but with practice you’ll perfecting.
I’m just wondering if you can share your insights on how Scorpion Wire works?
A lot of the time I try to pull someone, it just like 0:45-0:47, where the opposing thief pulls you, and you don’t get pulled to him, instead you’re pulled a tiny bit and knocked down is all.
Why does this happen, and is there any way to prevent this?
Btw, you might want to rethink your trait choices in the critical strikes line.
All this depends of the position and the mobility* you can see me when i pulled i was moving.
My new video:
https://www.youtube.com/watch?v=zMc2ShskQYs
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(edited by ismael.1527)

