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I want to enjoy GW2, but can't..

in Guild Wars 2 Discussion

Posted by: jaqviolet.2749

jaqviolet.2749

So, I’m left with a themepark game, but everyone is telling me to play it like a sandbox.. I don’t get it, there isn’t enough sand for me to build anything and their aren’t enough rides either.

Yeah I completely understand your point. I wasn’t having a go at you, just pointing out that the casual design inevitably results in this conundrum. I think what you want is a different game, and fair enough.

Very true, there are just so many elements I like about Guild Wars, but there just isn’t enough there to keep it going for me I guess. It’s frustrating though, they get a lot right, but just fall short for me I guess.

I want to enjoy GW2, but can't..

in Guild Wars 2 Discussion

Posted by: jaqviolet.2749

jaqviolet.2749

What the OP is describing is the inevitable result of the design. Congratulations on feeling it, but understand you don’t get one without the other. You can’t have both easy and rewarding. Take your pick, it’s one or the other.

Oh, but young people today have been taught that you can have both! Everyone wins, just for showing up. Johnny saved his allowance to buy ice cream, Billy feels bad so he gets some too, even though he spent his allowance yesterday. And so they learn that hard work and sacrifice mean nothing when you can whine your way to success.

I’m not saying I want easy legendary’s. I’m saying there is nothing in between the super easy content (dungeons, karma farming, meaningless pvp) and the only difficult grind in the game which is legendary’s. I’m not motivated to get the easy gear, I put together a rare set, and it was fine for whatever I needed to do and the dungeon gear just doesn’t look very cool on my Norn Thief (my opinion). Karma earns you 1 set of lame looking gear, crafting seems to serve no purpose. Building a legendary is so far removed from the rest of the game design, If I had other things that felt worth working on while I was progressing towards a legendary, I’d probably do it, but there isn’t.

So, I’m left with a themepark game, but everyone is telling me to play it like a sandbox.. I don’t get it, there isn’t enough sand for me to build anything and their aren’t enough rides either.

I want to enjoy GW2, but can't..

in Guild Wars 2 Discussion

Posted by: jaqviolet.2749

jaqviolet.2749

Why do people keep insisting on posting these diary threads about how they can’t enjoy GW2? If you don’t enjoy it, stop posting on the forums about it and move on to another game.

You can thank Facebook and Twitter. We’re raising an entire generation of children who can’t decide what’s for dinner without tweeting about it. And asking for votes.

This isn’t a diary. I posted why I’m not playing the game, and asking if I’m missing the point, is there something there I don’t know about.

Also, I’m not asking for votes, I can decide for myself what I’ll do with my time and what I will eat for dinner.. I’m not sure what is to blame for the entire generation of trolls who have nothing better to do than bash people who don’t agree with them, that is truly a mystery.

(edited by jaqviolet.2749)

I want to enjoy GW2, but can't..

in Guild Wars 2 Discussion

Posted by: jaqviolet.2749

jaqviolet.2749

To say I was excited for Guild Wars 2 is an understatement. A game that sought to end the holy trinity, get rid of gear grinds, and grinds in general, a strategic combat system heavily based on dodging, and the most polished world on the mmo market? I was totally sold.

I’ve been on hiatus from GW2, because it just hasn’t been fun for me since reaching 80. I’m glad there is no gear grind, but there doesn’t feel like is much of a point to play after you hit 80. There is cosmetic gear to earn from running dungeons, most of which isn’t cool looking to me, and then there is incredibly hard to craft legendary’s which look cool, but with nothing else to work on in between these 2 goals, I don’t feel motivated.

I don’t want a gear treadmill, but I need to feel invested in my character, I need ways to make them unique to me. I’ve never felt attached to my characters in Guild Wars 2, despite how great looking the game is.

I just feel like there isn’t anything pulling me in to continue playing. Am I wrong here? Or am I just supposed to enjoy pvping for almost no reason right now, running dungeons for gear that doesn’t look cool to me, and grinding endlessly for legendary’s, most of which I’m also not impressed with for the effort they require. I guess I could level alts, but what is the point if I don’t want to do anything with them at 80?

I don’t know, maybe its almost the game for me, but not quite. As much as I can’t stand WoW anymore, I always felt invested in my characters, because there were so many things I could do to make my character stand out (aside from showing off my gear treadmill progress)

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: jaqviolet.2749

jaqviolet.2749

Thieves aren’t fun in PVE.

I’m fine with their weapon sets and utilities in PVP, I’m sure tweaking in pvp could improve things (nerfs and buffs), but the main reason I’m losing interest in my Thief is that I just don’t find them fun or dynamic in PVE.

The Thief already has a small pool of weapons to choose from, and it gets even smaller as soon as you choose a set of gear, you are pigeonholed into a certain weapon set. I remember watching the class previews before the game was released, and being really excited about pistols and being able to really choose your play style, but the reality is, you are stuck playing a certain way the second you choose one weapon set or 1 of the 3 stats to dps with. I found that Sword Pistol is effective in pve (not dungeons) but it is extremely boring because you just want to auto attack and blinding shot rinse and repeat. Pistol Dagger was something I was also excited about because of the mobility, but the dps is not ideal, and you have no aoe to compensate for it.

I’ve tried as hard as I can to not be a stealth dagger dagger player, because that doesn’t excite me, but some version of dagger dagger really seems to be the most effective and dynamic.

The problems I’m having with the class are exacerbated by the utility skills which are pretty much only cc and debuff related. I’d be fine with using single target weapons if I had some choices of aoe utility skills that made up for it.

As it stands, I feel that it is necessary to have an aoe weapon set and ranged. My choices for AOE are shortbow which is great so long as I have atleast 3 mobs, and Sword which is only good if you are not a condition build and are fine with auto attacking primarily. For ranged, I have pistols that do lousy auto attack damage with a tiny bleed, or the shortbow which requires multiple mobs to be an effective choice.

The weapon abilities themselves just don’t seem to have enough synergy either. I tried to set up my pistols for bleed damage with the krait sigils, and they just don’t work out as a condition weapon, so why bleed damage at all?

I have fun in wvw and hot join pvp on my thief despite still feeling limited by my build options, but every time I log into him in PVE, I’m just reminded that I chose the wrong class and that they aren’t the class that I saw in the trailers.

As far as dungeons go, I have no idea, I’ve heard people have had success as glass cannon builds, I just feel like I get blown up if I’m trying to play as a melee thief, but I haven’t run dungeons extensively

I want to log in, and feel like a kitten when I’m exploring the World of Tyria, instead I feel like a one trick pony. It’s a good trick, but it gets old fast. Give me some more versatility and flair