Not all those who wander are lost”
Showing Highly Rated Posts By jaydreamer.5607:
Not all those who wander are lost”
The only thing I cared about as far as living story this “season” was a few meta-achievements. None of the story appealed to me, because it was so disjointed and random. Every new part jammed another piece onto an already confusing mess without going deep enough to actually make me care about any individual piece or providing satisfying resolution to each update. A lot of the villains and organizations are just downright cheesy (i.e. Molten Alliance (the name says it all), Aetherblades). I liked some of the quest concepts that were tried out, and I feel like the GW2 team really got their feet wet as far as learning how to develop and roll out the living story content. Now it just needs to be written better and stay a bit more consistent. It is definitely possible to have a more cohesive story and theme while still being friendly to new players and those who have taken a break for a while.
I really have faith in this game. I like it a lot, it’s beautiful, and its fun, but if it is going to survive it needs to rely less on gimmick (achievements, skins, quirky quests that seem more like a developer experiment than a story, skins, holiday evens, and more skins) and more on substance. Even if there is a master plan of interweaving plot webs that on some level makes sense, if players don’t feel engaged and purposeful in the moment, they won’t care. And yeah, a lot of the gem store gimmicks are what is bringing in money, not directly the living story, but you still have to keep players in the game to get them to buy that stuff.
Not all those who wander are lost”