Showing Posts Upvoted By jaydreamer.5607:
Post a topic like this everyday until Arenanet gets the message. Make sure it is clear as crystal.
We do not want reanimator at all. We never wanted it in the first place. The fact that you still keep it in is an insult to the players. Decreasing the cool down will not help us want it gone anymore than we do now. Even if you improve the A.I. for minions, it will still be the worst forced trait in the game. Get rid of it for good and make up a new death-5 trait.
But I think they should work on expanding the personal story missions because they can improve on these in a lot of areas.
It be like MassEffect DLC where they can sell every 10 expanded chapters and make profit off it.
It’s always fun to continue the journey of your character from where it’s left off.
Also make cut scenes cinematic like GW1 would be a welcome addition to the overall experience.
Well, I’d like to +100 this.
Yes, I watched gameplay videos before I bought GW2. However, my first character was a thief and I don’t feel very… thiefy. I was expecting to sneak about on story missions and steal things from an unawares enemy. Or as a warrior to run in and fight mano-a-mano the Big Bad. On an elementalist, I hoped to use my skills to defeat the enemies with powers of nature. Perhaps on an engineer to manufacture items to fight for me.
Yet… there is NONE of this. Every single class is run, attack, run, attack. Enemies almost all act one of two ways – close distance and melee or stand back and shoot.
Basically, I do not feel that the decisions I made when I created each of my characters makes any difference at all to anything. Apart from the small details, I do not feel that ANY of the personal storyline really changes a thing.
If I choose to help Tonn blow up the Orrian towers, or I lead the artillery against the undead, or I try to retrieve the Krait orb… it makes zero difference. The krait orb is still there, Apatia is not, and Tonn still dies no matter WHAT I do. I feel the game ignores me/my character.
For me, the Personal storyline is quick XP and that is all.
Since i rejoined the game, after a half year of pause, i decided to start a whole new character, and progress real slow. Not like i did rush the game, but this time i listen araund and talk to npc and stuff.
Putting the things that made me leave the game in the first. And putting aside the things that (still) irritate me, i focus on my personal story and enjoying the work and the lore, i really love.
Basically i played gw1 from start to finish and loved the lore and the world. In the 5 year development time lore was one of the things that kept me up to date, and the wonderfull theme and atmosphere of the artworks, that are represented as environments.
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And i must admit, the personal story is not bad at all. But 1 thing is killing me. Classes.
Classes seem ok, considering they are basically gw1 classes. Engineer is also a good addition. But for my personal taste, they effect the game and play style was to slightly.
(Lets not talk abaut “combat roles” in this topic, i think thats the main issue in that.)
Instead i would like to point out, “Why is the story not effected by class?”
Nor the whole world. Beeing an elementalist does not make a slight change in anything, then beeing a warrior. Npc-s say the same things, and react the same way. You cant interact with the world any differeant.
For example : You walk into xy “dungeon” and there is a magically sealed door, the story says “you have to find a level to open it” but as engineer you could blow it up, as elementalist you could dispell the magic or cast a spell that opens it.
Another one : talking with xy npc when he wants you to obtain information on xy thing. Then you have to decide what “quest” you take. But instead of the usually 3 choice you could make one that lets you “summon the soul of the dead to ask him” (like in the personal story actually) or steal a letter from xy as a thief.
That is the side of “effecting the story” I do feel that the story lacks the effect of your class. When in fact its a REALLY BIG part of you!
Another thing that came to me is , there is no bacground of the classes.
There are simply trainers that sell you books. (books are actually a good idea, but should be obtained, not sold) . For example by a “Class quest” that would be like a personal story side story. A story that only applyes to your class and does contain a lot of lore abaut your class…Example : what thieves guilds exist, how they work ect…Or what does it mean that you are a “traditional” skill mask wearing necro and not a “demon” mask wearing one. And so on.
Besides that, there should be a LOT more lore (not just hidden) araund abaut classes. Where they came from, what they do, how they work.
I might as well ask for a full story line (not as long as the main) that is all abaut your class.
As side note, considering all this, i find skill point system a bit lacking to. You just walk to a magic waterfall and meditate and get skilled in “summoning a minion” ? Thats ok. You meditate, think things trough…but does eating the magic petal of a flower and killing a giant spider give you the basically same?
I do think instead of spending points on some (certaint key) skills you should need to do something specipic. Like killing a necromancer in xy place to learn flesh golem. Or defeat another guardian in duel for a sword skill.
There might even be skills that are “switch out”-s for some weapons skills.
There are many players who (for example) dont like the “auto attack” skill of necromancers staff. There could be a “quest” to obtain xy rare magic artifact and thats hidden in a dungeon, you obtain it (ofc after a long out battle till you get there) and then the item gives you a “option” so you can switch the “look” of “side” effect of your skill anytime.
So i realyl hope classes get more detailed. Thats my opinion…anyone?
(and sorry for terrible english)
One thing I liked about the nightmare tower achievement categories is that I knew exactly how long I had left on them. That bar on the right was a timer and I made sure I had things squared away well before the bar filled.
Fractured, I realize after the fact that it was supposed to be only two weeks (hence, “fortnight”) but I think I, like my guildmates, didn’t actually realize just how little time we had left to get it finished.
This isn’t the first time we’ve missed out because we didn’t know how much time we have left to go. When new content is advertised on the releases page, you tell us when it starts but not when it ends. And considering not every living story lasts four weeks, that is a very important detail. Some players are too casual to keep up with this newer, rapid, irregular beat that was announced back in July.
Some solutions:
- I highly recommend including the completion date on the release page. On the release page for Wintersday it says starts December 10th, but when will it end? That information is more important than when it begins.
- Warnings on twitter would help. Let us know in advance when the content is coming to a close. Of course, not everyone follows Twitter and it relies on the human element to maintain it.
- Include some way for us to see the time ticking down in-game. Knowing how much time we have left via a bar like the Nightmare Tower injection bar or through the achievement window like we have with dailies and monthlies would be a great way to get an exact quantity. This is more costly and complicated than the previous two, of course.
- Create an in-game calendar for tracking events. This is by far the one thing that I don’t see GW2 getting for a long time but it’s the option (IMHO) with the most potential usefulness. Having a calendar that shows exactly when to expect the next update or the run-time of an event would go a long way to helping individuals and guilds (ESPECIALLY but not NECESSARILY if guilds can put events on it) better allocate time.
Thanks in advance for reading. Personally I would be happy with at least the run-time of the event posted on the release page. At least at that point I can put a hard date on when I need to have achievement categories completed.
There’s more to Guild Wars 2 than Living Story and sometimes Living Story can feel just a like an achievement grind rather than actual story content plus often they are more fun with other players so when you are a casual player, work hard and long hours and have little time and cant get guildies to play with when you have time to play it can be very difficult to do Living Stories.
Living Stories may be lasting long but they still come out every two weeks and to feel successful a lot depends on achievements so when you have three living stories crossing over a period of time it gets very hard. The Halloween stuff, the Nightmare Tree, WvW Season 1, the second part of the Nightmare story, Fractured and Christmas have all overlapped into each other quite significantly. Its hard not just because it can be time consuming and require certain levels of ability to speed through it but because when RL is so demanding and you don’t like game grind you don’t want to be spending so much precious time on it.
I still haven’t had the chance to do any "Fractured "as I don’t like pugging and I have been very busy in Rl. I wont finish the second part of the Nightmare Tree as find it too difficult to solo and be enjoyable and haven’t got much of WvW Season 1 between being busy and so not interested in grinding destruction of structures and such achievements.
Many people if most who play games do want to feel a sense of achievement but in an MMO set it too low and hardcore moan, set it too high and casual moan. Some games get around this by having normal and nightmare versions of dungeons but GW2 seems to make achievement hunting its difficulty level. The problem imo with achievement hunting is its not skill difficulty so much as time and so it doesn’t feel very good to underachieve just because you don’t have the time.
them due to those less than polite individuals out there and their offensive attitude.
IT IS NOT OUR FAULT FOR NOT LIKING LIVING STORY
It’s ANet’s fault for not making the game the way the customers like it.
Do not let any white knight tell you otherwise.
That said, I do really enjoy the game
I just do not like the fact LS has taken up the expansion.
We could have had a Cantha or new map to explore by now… but nope we have rehash “Winter’s Day” content over 4 week “Tower” content.
For all those beta testers out there, after reading this on reddit http://www.reddit.com/r/Guildwars2/comments/19roh6/for_all_of_those_who_played_the_gw2_bwe_1/ I’m happy to see that I’m not the only one who misses old beta login screen, just a doubt, would be possible for developers to allows us to choose or change the login screen?
I know one of big advantages for the current login screen is the news area, but we had a lot of available space in the old login screen!
Well I hope a developer can answer pro/cons about this and if it’s not possible just tell us why :P
Here’s a video for those who didn’t play during beta
(edited by Art.9820)
Hi All,
Its so upsetting to think there is so much that is missing compared to GW1.
Guild Halls and GvG
Where the hell are these? Someone mentioned there coming but this isn’t even Guild Wars without them. Talk about a huge muck up not putting these in. Any admin/dev wish to comment?
Dungeons
More more more, and there not something that needs to be taken lightly. This game recieved such great press until a month or so after release and people then all started mentioning the lack of End Game. While PvP is a great end-game, I am a avid PvPer myself – its not even all there. GvG, HoH, All the things at worked in GW1 need to be in GW2, just bigger better and improved. WvW is lovely, but what about the RP’ers?
While I appreciate its a big task to make more and more dungeons, they are a effective way of improving end game dramatically.
- Skills, Armor and Everything around it*
More needed of all. Lacking hugely.
Town based missions
These were brilliant in GW1. Thats all were missing quest wise now.
We have Dynamic Events – Brilliant
We have the Hearts – Brilliant
We have the Vistas – Brilliant
We have exploration – Brilliant
We have skill points – Brilliant
We have the personal story – Brilliant
NOW – one more thing will complete it.
Advantages of making town based missions like GW1?
1- It could be in the same map just instances A.K.A – no more map building
2- Easily add a LFG section for each towns instance
3- More storyline, more effect on world, more to play for
4- Expansion on huge content
I understand the games still new and early, but its taking a while for things to get in place with no major updates set in place. I hate to compare but Blizzard, and even ArenaNet in GW1 managed to update at huge regularity, and while I understand GW1 wasnt as big or dynamic or even new. It grew faster and faster daily.
AND THE BEST SUGGESTION?
Constant heads up on what developers are working on.
We can know what to expect, a idea of whats coming, all the time, every time.
(edited by Teirano.5736)
Allow each character to pick voices, these voices allow the toon to say different things, and have different voice actors saying them in combat, the mood of the voices sets this as well.
This is kind of an idea from everquest…
- Cheerful “We will win for sure!”
- Righteous/Valorous “Remember %T!!” “Save everyone!”
- Vengeance “I’ll Butcher you…just like you’ve butchered my kin!” “Cleave them in two!”
- Sinister “Fool, out of the way!” “Your wasting my time.”
- Brute “HEH! You dink yew can beat meh!”
- Insane “Hahaahah!” “DIE DIE DIE DIE!” (laughing like a madman!)
- Flirty “Your cute… but out of my way!”
- Sly “You can’t touch me…”
- Tranquil “We must fight for peace.” (very very quiet and calm.)
- Noble/Snooty “Follow me, peasants!”
- Intellectual/Genius “I’ve no time for this, I’ve things to study!”
It doesn’t have to be set to race, there can be racial ones and multiple races can have some of them.
For example… “I’m Gaining Adrenaline!”
- Cheerful “For some reason everything seems fuzzy!”
- Righteous/Valorous “I’m gaining adrenaline!” (current.)
- Vengeance “My hate fuels me!”
- Sinister “My Power is growing…”
- Brute “STOP RUNNIN SO I CAN HIT YEW!”
- Insane "*insane laughing* (laughing like a madman!)
- Flirty “Unguard!”
- Sly “I’ll finish this quickly!”
- Tranquil “breathing exercises” (very very quiet and calm.)
- Noble/Snooty “I feel more powerful!”
- Intellectual/Genius “I see a weakness!”
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)