Showing Posts For jester.1083:

Anvil Rock Player Fly Hacking Proof

in WvW

Posted by: jester.1083

jester.1083

This can also be an issue of mesmer clone/phantasms can get stuck in/on objects they attack.

SoR, NSP commitment to Yak's

in WvW

Posted by: jester.1083

jester.1083

Why is Anvil Rock still crying? Why don’t you post Anvil Rock score?

Attachments:

NSP vs AR vs BP

in WvW

Posted by: jester.1083

jester.1083

I’m still happy for BP, they fight well for the small group they are. Keep up the pressure.

NSP vs AR vs BP

in WvW

Posted by: jester.1083

jester.1083

Thank you Borlis Pass, I am having a great time going back and forth on your borderlands garrison tonight. You guys bring the fight. Much respect.

o7

NSP vs AR vs BP

in WvW

Posted by: jester.1083

jester.1083

Honestly if you can’t understand the original post then you guys deserve the flame.

Here we have it from the words of ANET themselves. You can stop blaming hacks. Quit your whining and go PvP and have fun:

I don’t have a list in front of me of who or when, but we have banned many people that have been reported for flyhack/maphack. For security reasons, i’m not able to say how the process works.
If you see players using any sort of hack please report them. You can do this in WvW by targeting the player in question, right clicking and select report.

We do have counter measures in place on our end, so player reports are not required in order to catch a cheater, they just make it that much easier. I’ll see what can be done about making it easier to report players that are difficult to target.

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Flyhacking/first#post339368

WvW Jumping Puzzles need to be instanced

in WvW

Posted by: jester.1083

jester.1083

I second this notion.

NSP vs AR vs BP

in WvW

Posted by: jester.1083

jester.1083

Let’s not start the slandering matches. I’m a leader in [ANV] and I’ve had great fights with you guys in NSP all week, regardless of orb ownership. Hope they continue and you guys move on up a tier. The 3-4 hour spiritholme battles the other night were great fun! Much love and cold steel from [ANV]! Kudos!

Exactly, and honestly we aren’t I’m not trying to swing our d—-s around. After all we are the top of the bottom bracket. Not much to brag about. The main reason for the post was to point out that this match up is not ideal, and the matchmaking is not working as intended.

NSP vs AR vs BP

in WvW

Posted by: jester.1083

jester.1083

I have heard rumors of such things but never seen it done, but i also heard it was other servers doing it causing us to no be able to cap all 3 orbs. Something about last week where AB was bugged by Anvil Rock and the orb was never able to be retrieved until the last 5 hours of last weeks matchup.

Regardless, if that is the sole purpose of NSP dominating the lower brackets then I apologize again. Either way this is an issue Anet should probably be looking into, as well with match making.

Warrior Vs Guardian in WvW, fun and survival

in WvW

Posted by: jester.1083

jester.1083

That being said, I’d have to say that fighting warriors with the thief is much easier than a guardian… The F1 steal on the warrior is literally “Spin to Win” Melee AoE that easily hits up to 8000 damage on a use with all exotic gear, while evading.

NSP vs AR vs BP

in WvW

Posted by: jester.1083

jester.1083

we will be happy when your exploits and hacks have moved on to another matchup.

I’m not certain what exploits or hacks you are talking about. Can you elaborate? I’d be happy if you can share this with ANet.

I’m not aware of hacking or exploiting going on in our server that isn’t happening on other servers either. The only thing I can think of is the massive amount of botting that occurs in frostgorge in PVE… I kinda assumed that those kind of bots existed in all servers. Also the massive amount of gold spam that people seem to get.

Warrior Vs Guardian in WvW, fun and survival

in WvW

Posted by: jester.1083

jester.1083

I don’t seem to have an issue with retaliation guardians with my condition thief. All seem to go down eventually with mortal strike poison. I also have enough CC to make you sit still until more people come.

Just my two cents on the people saying how guardians are easily taking out thiefs.

NSP vs AR vs BP

in WvW

Posted by: jester.1083

jester.1083

Hey, I just wanted to note here that the current score is:

345,363 NSP
57,115 AR
43,001 BP

I’m from the NSP server and I just want to thank AR and say sorry at the same time for having to put up with us for two weeks in a row.

Honestly, I’m not sure what happened with match making but lets just say it isn’t fun for us either. I have been talking to my guild mates who seem uninterested in WvWvW at all because there just isn’t anything to do. Most of the time we have EVERYTHING capped except for 1 tower maybe and 1-2 camps.

Attachments:

GW2 Crashing Frequently

in Account & Technical Support

Posted by: jester.1083

jester.1083

Sigh… Crashed again at least after 30 minutes…
-repair did not fix anything

As much as I can understand from the error logs this appears to be an issue with the code in the client. Specific to where the code is pointing to a memory location that it probably should not be. I think I will put the game on the shelf until the next patch to see if they fix it.

  • Crash <—*
    Exception: c0000005
    Memory at address 00000564 could not be read
    App: Gw2.exe
    Pid: 3496
    Cmdline: -perf
    BaseAddr: 00400000
    ProgramId: 101
    Build: 15544
    When: 2012-09-20T19:49:01Z 2012-09-20T14:49:01-05:00
    Uptime: 0 days 0:30:08
    Flags: 0
  • System <—*
    Name: SKYNET
    IpAddr: 192.168.1.129
    Processors: 4 [GenuineIntel:6:10:9]
    OSVersion: Windows 6.1 (64 bit)
  • System Memory <—*
    Physical: 4881MB/ 8085MB 60%
    Paged: 12252MB/16168MB 75%
    Virtual: 2192MB/ 4095MB 53%
    Load: 39%
    CommitTotal: 3916MB
    CommitLimit: 16168MB
    CommitPeak: 4269MB
    SystemCache: 5036MB
    HandleCount: 20288
    ProcessCount: 62
    ThreadCount: 792
  • Process Memory <—*
    Private: 1473MB
    WorkingSet: 1246MB
    PeakWorkingSet: 1414MB
    PageFaults: 4458547
  • Game Context <—*
    MapId: 39
    Flags: 0×241
    ElapsedTime: 00:29:56
  • Error Logs <—*
    ent
    Model ‘0×00e5a7’: UnlinkModel called on CModel without LinkComponent
    Model ‘0×00f23b’: Can’t link child ‘0×00d59f’ to parent bone ‘mouth’, there’s no bone with that name. Linking to root instead
    Couldn’t find projectile effect for skill ‘Nxnp5.4+bvm’
    Model ‘0×00fbf8’: Can’t link child ‘0×00e493’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
    Model ‘0×00f23b’: Can’t unlink child ‘0×00d59f’ from parent bone ‘mouth’, there’s no bone with that name.
    Model ‘0×00fbf8’: Can’t unlink child ‘0×00e493’ from parent bone ‘aura’, there’s no bone with that name.
    Model ‘0×00fbf8’: Can’t link child ‘0×00ce40’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
    Model ‘0×00fbf8’: Can’t unlink child ‘0×00ce40’ from parent bone ‘root’, there’s no bone with that name.
    Model ‘0×00ce82’: Missing anim or fallbacks: hitt
    Model ‘0×00e5a7’: UnlinkModel called on CModel without LinkComponent
    Model ‘0×00721d’: Missing anim or fallbacks: ugtrunfalt
    Model ‘0×006333’: Can’t unlink child ‘0×00d0f1’ from parent bone ‘aura’, there’s no bone with that name.
    Model ‘0×007209’: Missing anim or fallbacks: ugtrunfalt
    Model ‘0×00f23b’: Can’t link child ‘0×00d59f’ to parent bone ‘mouth’, there’s no bone with that name. Linking to root instead
    Model ‘0×0070a3’: Missing anim or fallbacks: ugtalrtrunf
    Couldn’t find projectile effect for skill ‘Nxnp5.4+bvm’
    Model ‘0×0070a3’: Missing anim or fallbacks: ugtrunfalt
    Model ‘0×00e5a7’: UnlinkModel called on CModel without LinkComponent
    Model ‘0×00f23b’: Can’t unlink child ‘0×00d59f’ from parent bone ‘mouth’, there’s no bone with that name.
    Model ‘0×00f23b’: Can’t link child ‘0×00d59f’ to parent bone ‘mouth’, there’s no bone with that name. Linking to root instead
    Couldn’t find projectile effect for skill ‘Nxnp5.4+bvm’
    Model ‘0×006333’: Missing anim or fallbacks: ugtalrtrunf
    Model ‘0×00f23b’: Can’t unlink child ‘0×00d59f’ from parent bone ‘mouth’, there’s no bone with that name.
    Model ‘0×00ce82’: Missing anim or fallbacks: hitt
  • DirectX Device Info <—*
    VendorId = 0×10de
    DeviceId = 0×1086
    Version = 9.18.0013.0623
    Description = NVIDIA GeForce GTX 570
    Compat = 0×00100800
    VidMem = 1280 MB

GW2 Crashing Frequently

in Account & Technical Support

Posted by: jester.1083

jester.1083

I should mention I ran a Memtest86+ last night while i was sleeping with 8 passes 0 errors.

GW2 Crashing Frequently

in Account & Technical Support

Posted by: jester.1083

jester.1083

Running a -repair on the client to see if that will solve anything.

GW2 Crashing Frequently

in Account & Technical Support

Posted by: jester.1083

jester.1083

Logged in again… 5 minutes later:

Crash #3

—> Crash <—
Exception: c0000005
Memory at address fffffff7 could not be read
App: Gw2.exe
Pid: 4520
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 15544
When: 2012-09-20T19:10:06Z 2012-09-20T14:10:06-05:00
Uptime: 0 days 0:02:30
Flags: 0

—> System <—
Name: SKYNET
IpAddr: 192.168.1.129
Processors: 4 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 5292MB/ 8085MB 65%
Paged: 12915MB/16168MB 79%
Virtual: 2327MB/ 4095MB 56%
Load: 34%
CommitTotal: 3253MB
CommitLimit: 16168MB
CommitPeak: 4196MB
SystemCache: 2808MB
HandleCount: 19440
ProcessCount: 60
ThreadCount: 779

—> Process Memory <—
Private: 1229MB
WorkingSet: 979MB
PeakWorkingSet: 1111MB
PageFaults: 745422

—> Game Context <—
MapId: 39
Flags: 0×241
ElapsedTime: 00:01:53

—> World State <—
<WorldState BufferCapacity=“33878016” BufferUsed=“6707208” DrawCalls=“980” Fps=“60” EffectLights=“0” ImageMemory=“2653720” Lights=“50” Materials=“267” OcclusionQueriesOccluded=“0” OcclusionQueriesStalled=“0” OcclusionQueriesUnoccluded=“0” Particles=“74” Submodels=“980” TextureLoadsPending=“0” TextureMemory=“317036948” Triangles=“374029” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“126533396” CameraPos=“-42568.3, 18326.1, -1623.74” CameraFwd=“0.232567, -0.937666, 0.258255” MapName=“wZY+N.IasMO” MapNamespace=“d4bRX” MapSector=“IJwR+.UUOeF” MapType=“Public” MapFloor=“1” MapId=“39” PlayerFacing=“0.23552, -0.935172, 0.264546” PlayerPos=“-42421.2, 17733.9, -1414.55” PlayerVelocity=“89.4531, -355.273, 28.7109” />

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> Thread 0×974 <—
Omitted

—> Error Logs <—
there’s no bone with that name.
Model ‘0×00ed79’: Can’t link child ‘0×00bdbb’ to parent bone ‘projectile’, there’s no bone with that name. Linking to root instead
Model ‘0×00ed79’: Can’t link child ‘0×00da77’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×00ed79’: Can’t unlink child ‘0×00bdbb’ from parent bone ‘projectile’, there’s no bone with that name.
Model ‘0×00ed79’: Can’t unlink child ‘0×00da77’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×006e1b’: Missing anim or fallbacks: bgtrunrrunl
Model ‘0×00ed79’: Can’t link child ‘0×00bdbb’ to parent bone ‘projectile’, there’s no bone with that name. Linking to root instead
Model ‘0×00ed79’: Can’t link child ‘0×00da77’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×00ed79’: Can’t unlink child ‘0×00bdbb’ from parent bone ‘projectile’, there’s no bone with that name.
Model ‘0×0102e5’: Can’t link child ‘0×00ce57’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×0102e5’: Can’t unlink child ‘0×00ce57’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×00ed79’: Can’t unlink child ‘0×00da77’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×00ed79’: Can’t link child ‘0×00bdbb’ to parent bone ‘projectile’, there’s no bone with that name. Linking to root instead
Model ‘0×00ed79’: Can’t link child ‘0×00da77’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×00ed79’: Can’t unlink child ‘0×00bdbb’ from parent bone ‘projectile’, there’s no bone with that name.
Texture missing mip chain: 0×0265ff
Texture missing mip chain: 0×026605
Texture missing mip chain: 0×026606
Texture missing mip chain: 0×026602
Texture missing mip chain: 0×026604
Texture missing mip chain: 0×026603
Texture missing mip chain: 0×026601
Texture missing mip chain: 0×026600
Model ‘0×00ed79’: Can’t unlink child ‘0×00da77’ from parent bone ‘root’, there’s no bone with that name.

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1086
Version = 9.18.0013.0623
Description = NVIDIA GeForce GTX 570
Compat = 0×00100800
VidMem = 1280 MB

(edited by jester.1083)

GW2 Crashing Frequently

in Account & Technical Support

Posted by: jester.1083

jester.1083

I logged in immediately afterwards and within 5 seconds of loading the map it crashed again.

Crash #2
—> Crash <—
Exception: c0000005
Memory at address 0000013e could not be written
App: Gw2.exe
Pid: 3696
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 15544
When: 2012-09-20T18:57:37Z 2012-09-20T13:57:37-05:00
Uptime: 0 days 0:01:16
Flags: 0

—> System <—
Name: SKYNET
IpAddr: 192.168.1.129
Processors: 4 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 5262MB/ 8085MB 65%
Paged: 12670MB/16168MB 78%
Virtual: 2269MB/ 4095MB 55%
Load: 34%
CommitTotal: 3497MB
CommitLimit: 16168MB
CommitPeak: 4196MB
SystemCache: 2793MB
HandleCount: 20170
ProcessCount: 60
ThreadCount: 786

—> Process Memory <—
Private: 1400MB
WorkingSet: 1100MB
PeakWorkingSet: 1101MB
PageFaults: 671686

—> Game Context <—
MapId: 53
Flags: 0×241
ElapsedTime: 00:00:47

—> World State <—
<WorldState BufferCapacity=“38914048” BufferUsed=“19641492” DrawCalls=“1212” Fps=“60” EffectLights=“0” ImageMemory=“2635664” Lights=“18” Materials=“359” OcclusionQueriesOccluded=“0” OcclusionQueriesStalled=“0” OcclusionQueriesUnoccluded=“0” Particles=“2492” Submodels=“1212” TextureLoadsPending=“0” TextureMemory=“482941829” Triangles=“503462” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“165462696” CameraPos=“-16233, -25306.1, -214.824” CameraFwd=“0.490824, 0.842798, 0.220868” MapName=“wZY+N.PuTF3” MapNamespace=“j45ns” MapSector=“IJwR+.H0IB7” MapType=“Public” MapFloor=“1” MapId=“53” PlayerFacing=“0.494739, 0.869042, 0” PlayerPos=“-15938.5, -24800.4, -29.8085” PlayerVelocity=“0, 0, -0” />

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> Thread 0xca8 <—

—> Trace <—
Omitted

—> Thread registers <—
Omitted

—> Code <—
Omitted

—> Stack <—
Omitted

—> Error Logs <—
me. Linking to root instead
Model ‘0×019f58’: Can’t unlink child ‘0×00df41’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×00f19d’: UnlinkModel called on CModel without LinkComponent
Model ‘0×007209’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×006e1b’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×007209’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×00721d’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×00721d’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×006e1b’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×00684b’: Missing anim or fallbacks: wgtrunfidl
Model ‘0×006e1b’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×00f19d’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00721d’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×00721d’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×006833’: Missing anim or fallbacks: xgtrunfidl
Model ‘0×0070a3’: Missing anim or fallbacks: rgtrunfidl
Model ‘0×005a15’: UnlinkModel called on CModel without LinkComponent
Model ‘0×006a52’: Can’t link child ‘0×00d16b’ to parent bone ‘wristr’, there’s no bone with that name. Linking to root instead
Model ‘0×006a52’: Can’t link child ‘0×00d16b’ to parent bone ‘wristl’, there’s no bone with that name. Linking to root instead
Model ‘0×005a15’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×006a52’: Can’t unlink child ‘0×00d16b’ from parent bone ‘wristl’, there’s no bone with that name.
Model ‘0×006a52’: Can’t unlink child ‘0×00d16b’ from parent bone ‘wristr’, there’s no bone with that name.
Model ‘0×006a52’: Can’t link child ‘0×00d28d’ to parent bone ‘kneer’, there’s no bone with that name. Linking to root instead
Model ‘0×006a52’: Can’t link child ‘0×00d28d’ to parent bone ‘kneel’, there’s no bone with that name. Linking to root instead
Model ‘0×006e1b’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×006e1b’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×00684b’: Missing anim or fallbacks: wgtrunfidl
Model ‘0×007209’: Missing anim or fallbacks: ugtrunfalt

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1086
Version = 9.18.0013.0623
Description = NVIDIA GeForce GTX 570
Compat = 0×00100800
VidMem = 1280 MB

GW2 Crashing Frequently

in Account & Technical Support

Posted by: jester.1083

jester.1083

Crash #1
—> Crash <—
Exception: c0000005
Memory at address 091ce4a0 could not be written
App: Gw2.exe
Pid: 4936
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 15544
When: 2012-09-20T18:55:33Z 2012-09-20T13:55:33-05:00
Uptime: 0 days 1:22:03
Flags: 0

—> System <—
Name: SKYNET
IpAddr: 192.168.1.129
Processors: 4 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 4580MB/ 8085MB 56%
Paged: 12117MB/16168MB 74%
Virtual: 1891MB/ 4095MB 46%
Load: 43%
CommitTotal: 4050MB
CommitLimit: 16168MB
CommitPeak: 4196MB
SystemCache: 2812MB
HandleCount: 19238
ProcessCount: 55
ThreadCount: 720

—> Process Memory <—
Private: 1873MB
WorkingSet: 1729MB
PeakWorkingSet: 1796MB
PageFaults: 10116457

—> Game Context <—
MapId: 53
Flags: 0×241
ElapsedTime: 00:02:30

—> World State <—
<WorldState BufferCapacity=“60919504” BufferUsed=“38906488” DrawCalls=“772” Fps=“60” EffectLights=“0” ImageMemory=“2909120” Lights=“12” Materials=“260” OcclusionQueriesOccluded=“0” OcclusionQueriesStalled=“0” OcclusionQueriesUnoccluded=“0” Particles=“2514” Submodels=“772” TextureLoadsPending=“0” TextureMemory=“519105873” Triangles=“268205” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“160150464” CameraPos=“-15583.4, -24876.5, -383.893” CameraFwd=“-0.809244, 0.328647, 0.486945” MapName=“wZY+N.PuTF3” MapNamespace=“j45ns” MapSector=“IJwR+.H0IB7” MapType=“Public” MapFloor=“1” MapId=“53” PlayerFacing=“-0.999439, -0.0334846, 0” PlayerPos=“-16068.9, -24679.3, -39.1133” PlayerVelocity=“0, 0, -0” />

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> Thread 0xf8c <—

—> Trace <—
Omitted

—> Thread registers <—
Omitted

—> Code <—
Omitted

—> Stack <—
Omitted

—> Error Logs <—
Model ‘0×01029f’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×01029f’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunr
Model ‘0×00f19d’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0070a3’: Missing anim or fallbacks: rgtrunfidl
Model ‘0×006e1b’: Missing anim or fallbacks: sgtalrtwlkb
Model ‘0×005788’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×0071e4’: Missing anim or fallbacks: bgtalrtrunr
Model ‘0×005863’: Missing anim or fallbacks: pgtrunfidl
Model ‘0×005843’: Missing anim or fallbacks: pgtrunfidl
Model ‘0×005867’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×007a5e’: Can’t link child ‘0×00ced3’ to parent bone ‘mouth’, there’s no bone with that name. Linking to root instead
Model ‘0×007a5e’: Can’t unlink child ‘0×00ced3’ from parent bone ‘mouth’, there’s no bone with that name.
Model ‘0×005788’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×0057ae’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×007209’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×007209’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×00583b’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×0052cd’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0052df’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0071e4’: Missing anim or fallbacks: ugtrunfalt
Model ‘0×0071e4’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×005843’: Missing anim or fallbacks: pgtrunfidl
Model ‘0×005a15’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0053cb’: UnlinkModel called on CModel without LinkComponent
Model ‘0×005a15’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0069d3’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×005a15’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×005a15’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00721d’: Missing anim or fallbacks: ugtalrtrunf

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1086
Version = 9.18.0013.0623
Description = NVIDIA GeForce GTX 570
Compat = 0×00100800
VidMem = 1280 MB

GW2 Crashing Frequently

in Account & Technical Support

Posted by: jester.1083

jester.1083

My GW2 game has been crashing quite frequently since the Sept 18 patch.

Intel Core i5-3570K 3.4 Ghz
8GB DDR3 ram @ 2400
nVidia GTX 570 HD SC
Windows 7 Ultimate (64-bit) SP1

The game crashes randomly, and I am unable to reproduce the issue other than logging on and playing for another 5-30 minutes before it crashes again.