Showing Posts For jesture.7468:
That is pretty strange; given it is a new graphics card and if nothing is wrong with it after you may have gone through the hardware wars of monitoring and diagnostic tools. I do hope you get the necessary help from Technical Support and an explanation. I would notify MSI/ATI as well or the manufacturer/ person who built your computer.
I can’t explain the blue anomalies with the first and second. However, I do have a question for the second screen capture, if you wouldn’t mind answering at your convenience. Was that big rock structure in front of your toon there in game or did it appear after you took the screen capture; the rock just seem out of place. The reason why I ask is because I see a NPC under the rock structure – unless collision physics isn’t strong with that one then, of course, that NPC could be Superman lifting the huge boulder.
I’m going to stick my neck out while out on a limb, the third screen capture may have something to do with the water/river plane, then again it could be the base mesh for morning dew fog and the specular and normal maps (think green screen) are not in sync or shifted – to put is simply
Well that’s my 2c guess I’m throwing in to the magician kitten I could be wrong. I do like how Corporal Beirne is waving at “GraphicsTestor” in the second screen capture chat though, that’s ironically befitting.
kitten = h-a-t
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As I am a crayon-eater, I am not an expert on the subject and not going to pretend to be one* on the forums, but what I do know; I am going to have to agree with Ceadmon in regards to [occlusion] culling may be one of the symptoms for lower than expected FPS, possibly other technical problems as well.
From what i have read in the forum and, although few, screen captures it appears to be anomalies with how — when — objects are rendered on screen from the camera’s POV. Given that player’s system specs is the “variable” , for some players this may be noticeable for other not so much.
From my understanding OpenGL utilizes more hardware (e.g. Graphics Card / GPU); Unfortunately GW2 does not use or support OpenGL, AN GE and or Umbra lean more towards software, possibly why GW2 is so “CPU intensive”. While speculative on my part, not knowing the specifics, if occlusion culling is implemented incorrectly can be computationally excessive.
If correct and ArenaNet is addressing this, give it some time with a few update/patches.
.* I’m not going to do the math, but I’ll draw you a picture, maybe.
I’m guessing the game client “-repair” can’t fix the Model ‘0×.....’ references. It would appear an armature for a model and or its components wasn’t set up right. perhaps animation sequences (e.g. walkcycles). I am crayon eater, one of those creative types that doodle with a Wacom tablet so its just a guess though — its been a while but if a i recollect correctly I remember getting similar error flags when trying to rig a model in Blender 3D, but don’t quote me on that.
Wait for next update/patch? If it hasn’t already been addressed and fixed.
As for the OP, the only thing i can suggest you can do on your end is tinker with the in-game draw distance settings. Other than that it appears the Z buffering looks wonky, particularly with the trees, from what i can make out from your screen capture.
(edited by jesture.7468)