Depends on what offical explain.
Ranger is a kind of professions that depend pets and spirit.
Its make sence that Ranger’s DPS and CC will be less than orther profession if carry pets.
A Ranger who control his pets well do must better than the Ranger who just press 1111111 without thinking.
And then,being NERF continually.
Ranger’s traps and pets isnt the original idea what you what he to be.
Start from the Damadge Ranger
The trait that increasing damadge
Compared to other professions,Ranger have more restriction of the trait on increasing damadge.
(1) Damage is increased when endurance is full
The first problem is we must have to avoid the attack by dodging.
But we cant increase our damage after dodging.
Damage is increased when endurance is full.
(2)Deal more damage while flanking.
Notes
The area around an enemy is divided into 4 cones (1 front, 2 sides, 1 behind). 10% extra damage is added if the ranger is not in the enemy’s front cone.
For area of effect damage, the bonus will be applied to each enemy that doesn’t have the ranger in their front cone.
Example: If a Ricochet normally does 300 damage
enemies facing the ranger receive 300
enemies not facing the ranger receive 330
—
Both trait above i advice to make some adjustments to relax the condition about increasing damage.
Condition Damadge Ranger((Focus!The higher condition damadge will cover the lower condition damadge))
If Ranger want to deal the condition damadge more efficiently,he need to wear Rabid,Carrion,Dire armorand carry shortbow and traps.
This limit the armor and the weapon
btw,other proffesion can give the condition damadge more efficient,but Ranger can just give bleeding…
Let along the Trait of the pet"Rending Attacks"
“Drake,Feline,Devourer,and Shark pets bleed on critical hit with their basic attacks.”
Its useless,the other condition profession player deal much more damadge than the trait gives to pet
There for
Both Damadge Ranger and Condition Damadge Range.Trait,skill and pet all couldnt meet Ranger’s shortage.
Suggestion
(1)
To let the pet just give the foe those “NO DAMAGE Condition” such as Vulnerability and Weakness and so on.
Ranger can deal more damage on Bleeding,Burning and Poison.
It is to say that let the pet to be a support do the CC.
Ranger himself do the MAIN damage.
Rending Attacks,for example,can adjust to “While using pets,bleed your foe when you land a critical hit.
(2)
Pet Attribute Bonus suggest to adjust to -1% damadge per bonus.
To make the pet have a better survivability.
Ranger without pets just like the soldier without weapon,expecial in the WvW situation.
You can nerf the damadge of the pets,because we expect the damadge pets deal.
(3)
Adjust the trait that increase pets’ damadge,such as”Pet’s Prowess,Companion’s Might"
Most Ranger player may want the main job of Ranger himself is to deal the main damadge,and the main job of the pet is to CC.
(4)
Give Ranger some appropriate stealth ability,such as “Hunter’s Shot”.
Wish other weapon’s skill could have the same skill.
You can take out some dodge skill at the time of course.
Because dodge couldn’t stop attacking,but stealth can.
(5)
Change some skill of the weapon
Longbow
“Rapid Fire” Change to attack 1 time but may need 1 or 1.5 sec to do it.
Greatsword
“Maul” can give Blast just as Guardian’s skills “Mighty Blow”
Sword
“skill 1” cancel that,you have to target a foe.