Showing Highly Rated Posts By jim.5380:
1) nerfing might stack doesn’t hurt toughness and healing (engi warrior ele which are all celestial!), BUT it hurts more their counters which is thief mesmer guardian(staff)….. bad change
2) nerfing dragons breath and auto attack on lightning is acceptable but what about the engies? You just buff engies even more on holding / 1v1 / team fight by nerfing eles their somehow counter-class, the nerf should be on both simultaneously.
3) There is still fire/air, battle(nerfed ok) or doom + intelligence, geomancy/doom sigil stacking what about that? do u think they add skill to the game? No, they add rng please remove double sigil of the same type stacking
4) Intelligence sigil, WHY every glass cannon has to get hit once by a stun to die?
5)Thief why is daze trait still so important on my trait lines?? I main a thief. This trait needs to split daze and steal cd on 2 traits.
6) Turret engi? why cant i play soloqueue with peace of mind?
7)Celestial amulet that causes warriors-eles-engies to be sustaining the game and have it so easy at the moment by kittening up rotations and game-play and teamplay can u explain to me why it still exists?
8+9+10+11+12+9000) Where is the engi nerf? Where is the sustain nerf on this game? You ruin a very fine mechanic game by making it sustain and failfriendly.
Jim battlemaster qualified to pax #5QP #1 soloqueue 2 times #1 teamqueue several(team spots)
(edited by jim.5380)
Engi: Engi is OP too, they just spam dodge with perma vigor and throw bombs and blast them to whatever they want while they can elixir res twice with toolkit trait and decap faster than the speed of lightning with the amount of KBs.
Thief: I used to play acrobatics thief 4-8 months ago, back then thieves had the dmg to go sustain but at the moment the usual 30 acrobatics spec we see dont even have the power to prevent a single guy from ressing a downed target, so ye thief might be jumping up and down and being annoying but the dmg is too low and too slow. Also with all the sbow nerfs on thief, thief is literaly 1 step to get out of the meta completely either u like it or not.
Necro: Necros are over the top at the moment with the condi burst/presure they have BUT they still remain easy targets.
Elly: More burst than glass cannon thieves can be area burst too and alot of healing. and a huge amount of blinds which let them sustain enough
(edited by jim.5380)