Showing Posts For jojoba.7093:
does anyone have an official response directly addressing this problem? these fixes really needs to be a top priority.
hi justin, just to make sure i didnt misunderstand the livestream, but if ladders arent coming any soon would that mean the ladder+mmr based queue wouldnt be implemented any soon either? there wasnt any mention of fixes for afkers (or the ready button) or queue but i mightve missed this as all i did was browse the overview of questions that were answered. considering you would be implementing the new glory vendors it would most definitely attract a huge crowd of non-pvpers to come pvp (or basically just bring everyone to pvp more) and again if the queue isnt fixed yet wouldnt it actually attract more problems? forgive me if im wrong in understanding this but i just need a clarification
I know several people would like an option to wait forever for a good match, but I think it would be best to design the system around the more typical use case. If there is still a need for it then we can certainly revisit the topic.
Then why not just put a slider in the queue menu, with a recommended setting? Then users can adjust on the fly to suit their tastes:
(quick+dirty <————x————> long+well-suited)Unfortunately it’s not that simple, because the queue system is designed off the leaderboards. Making something like this would make the leaderboards really inaccurate, and on top of that this would be extremely hard to code.
I actually think the leaderboards now are extremely inaccurate ever since the leaderboards are reset. I.E. winning 1 match almost immediately makes you climb multiple ranks up the leaderboard. Plus the MMR based queue doesn’t really work since the dawn of tourneys, being queued with ~20 ranks even before the separation of solo and team queue. I sure think it wouldn’t be simple adding a slider for this as it might be pretty tedious to adjust the formula based on the slider but as justin has said, if there is a need to it then they could get back to it.
This filtering becomes less strict as you wait in the queue, so people can still find matches during low concurrency.
Using the ladder system as a factor of tourney queues is definitely a great idea! However the diminishing restriction over time feels rather not flexible, how about say, an option to whether or not the player is willing to risk queueing with someone with a rather lower level on the ladder and MMR.
Ready buttons do seem to be the most efficient solution to afkers and I’m sure you guys have never overlooked this solution (having talked to josh before in game regarding this issue) and its definitely long overdue so i assume there are some troubles in implementing this?
So with the upcoming massive changes to sPvP, inevitably, this would draw more of the PvE crowd into the sPvP world (or much less those who never ever touched sPvP at all) due to the introduction of more achievements and rewards. Indeed this is extremely exciting news for practically a lot of us players. However, some of us are already groaning at the thought of players with little to no experience randomly queuing for rated matches. As much as i hate when this happens as the match gets uneven, and a supposed MMR-based queue should have made it even (or so I’m told), this is hardly the most concerning issue I’m thinking of but rather the issue at hand of afkers. Since the dawn of the game, the fate of solo queue matches is ridiculously dependent on whether or not one of the players on a team(albeit now having separate queues). So with more players undoubtedly arriving or coming back to tournament matches, is it safe to say that these changes would encourage more competitiveness? Or do queues still needs to be fixed? On a side note if any dev is reading this, would there be an implemented fix before these changes?