Showing Posts For jordan.5389:

New Dungeon (Great Collapse Dungeon Idea)

in Suggestions

Posted by: jordan.5389

jordan.5389

Yes Anet has all there magical ways for removing and adding small or massive areas but what this post is about(or what im trying to get at) is the idea of why not add a new dungeon or dungeons so that it gives people more variety other than running FoTM or AC (or any other dungeon)over and over, yes you might be running it over and over for the armor, Like FoTM its great because once you get higher and higher in the levels it gets harder. Hell why dont they add a dungeon in the South Sun Cove since the Karka are a new type of monster(mob) and get the Azura Doing Tests on them, then something goes bad ex. ex. i don’t know. all im trying to say is Anet needs to start pumping out more content for there players.

New Dungeon (Great Collapse Dungeon Idea)

in Suggestions

Posted by: jordan.5389

jordan.5389

Of course it’s an idea. The town I was referring to is that it didn’t use to be a giant city, it was just a small townin gw1. And when I was saying would every race get one, I mean it’s kinda showing favoritism if humans get a dungeon in their home city, while other races get diddly. EX: Charr could explore the closed off sector of the Flame Legion by the ruins of Rin, Norn could do something in the SoS quarter, not too sure how Asura or Sylvari could get one.

That is true i see how that effects that now, the idea of all the cites getting there own themed dungeon would be a good idea to.

New Dungeon (Great Collapse Dungeon Idea)

in Suggestions

Posted by: jordan.5389

jordan.5389

Will this have story/explorable? Will the other home cities get dungeons inside? Why is there a crypt of a god under some random town that later became the last bastion of humanity in Tyria?

Well for one its a Giant hole in Divinity’s Reach and it would be cool to see what they add there “IF” they add anything, and its not some town its the humans main city and since its a dungeon idea yea it would have a story and explorable mode, and not all citys have a giant bottomless pit in them do they. and remember its an “idea” that came to me.

New Dungeon (Great Collapse Dungeon Idea)

in Suggestions

Posted by: jordan.5389

jordan.5389

I had an idea when i was running around The Great Collapse in Divinity’s Reach, I was Thinking that why not add a Dungeon Called The Lost Crypt of (Name) of one of the Guild Wars Gods. So the idea was that One day ghosts of old soldiers started to arise (or something else more dangerous) from the Giant Hole in Divinity’s Reach and so the Priory,Vigil, and the Order of secrets call upon adventurers(players) to find out whats causing the ghosts or monsters to surface from the depth. The adventurers(players) find out that there is something ancient makings way up through the depths.

The idea from the Terrain would be that the (players) would be lowered down by an elevator or some type of lift into a the hole and would make there way through out the area (cave like area maybe a crystal type formation ) that involves a little jumping which risks the player to fall adding some difficulty. The monsters or enemy’s would be ether ghost soldiers,dredge,devourers, or even dragon spawn.

If anyone has any other idea to add this there welcome to add them but if its any type of rude or offensive comment please keep it to your self.

Transmutation Stones

in Suggestions

Posted by: jordan.5389

jordan.5389

Dose anyone think that they should make the Fine Transmutation of regular Transmutation stones transmute different armor types Ex. I use Medium armor and this light armor set looks cooler than my medium set. so i could use a Fine transmutation(or regular) stone to transmute the light armor model to the medium armor so i could have the light armor model yet it would be still medium armor.

Anyone think they should change it?.