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Posted by: jstew.2073

jstew.2073

Aren’t you in the guild Oakvale [Vale] and wanted the server to fund 100% of the transfer?
Lol way to stay anonymous?

Shimizu Amaya, Mesmer
Blackgate, [RISE]

(edited by jstew.2073)

Is there anyway to win a mesmer in 1 v 1

in Guardian

Posted by: jstew.2073

jstew.2073

Use all of your options for cc carefully and build to have some damage on your guardian and you should be good. If you are full tank, you won’t.

I run full tank and have no issues. Full tank build fights just last longer. The basic question comes down to your knowledge of class and skill with your build and class.

Shimizu Amaya, Mesmer
Blackgate, [RISE]

Is there anyway to win a mesmer in 1 v 1

in Guardian

Posted by: jstew.2073

jstew.2073

Short answer: of course.

I main mesmer, play Guardian as a second.You gotta know that. Mesmer abilities and traits are incredibly diverse and tricky. If you don’t know the mesmer abilities, learn them. If you don’t know them, you’re gonna underperform every time.

I don’t play a DPS guardian, so I won’t give any advice on that. My intuition is it will be a pretty hard fight and you will want sword, GS and blink skills to keep burns up and get to the mesmer fast with sword two, GS leap, and judge’s intervention — the key is HIGH pressure and be relentless. I play a bunker ‘ya aint gonna kill me’ guardian. This build will have an easier time in my opinion since you can heal off and endure the burst. The main factor will be your skill, how well you know mesmer class, and your compatibility with the build you are running.


Okay, so what do you do?

Shatter mesmer
These guys can be predictable: they gonna burst your @$! by blowin’ up clones. There are two traits you really want to watch out for: (1) Shatter Removes Boon and (2) Daze inflicts vulnerability.

A proper shatter will use daze to inflict 20+ stacks of vuln followed by a dps spike. When you get that daze, you need to shout for your life, and get it off, ’cause the following burst will hurt. Blocks are also a really good option. I run boon for days guardian, so shatter removes boon kittens me off for days. Due to the volume of shatters it is really hard to avoid it. I highly recomend letting the mesmer blow their shatters on you, heal it off, and save boons for the pockets between shatter bombs. Shatter remove boons is one of the most powerful tools in the mesmer arsenal for fighting bunkers. I bring it in every shatter build I run since it is the difference between shutting down bunkers (eles and guards) and getting pressured and underperforming. You have to know mesmer builds and get your boons into those pockets.

phantasm
I run these guys a lot. they are tricky. thats why I run it! a good phant mesmer will keep phants on you, place them on the field in way that will kitten you off and make you choose between phant (kill their dmg) or mesmer (end the fight). I operate on a simple rule of thumb: when they get two phants out, I start killin’ ’em. As far as DPS phants, they have two main ones on each weapon. edit: two main ones, one on each weapon set.

Side point: Signet of Illusion. If a mesmer is running this and running a phant build, it is critical to kill the phants as soon as you can. because the second that sig. pulses the phants get a TON more health.

So, usually, we throw out all phants we can right off the bat. When I’m on my guard I save my cooldowns and kill the phants off the bat, then leap into the mesmer to dps and pressure. When 2 phants are up, I pause, kill ’em, go back to wacking at the mesmer.

So, can a guard 1v1 a mesmer? Like, I said, I play a ‘aint gonna kill me’ guard, but the difference between a ‘dont make me laugh, ya really not gonna kill me’ guard and stale-mate or worse, a loss, is your skill with guardian and knowledge of mesmer class. I main mesmer, but I play my guard as well as I play my mesmer, so with the knowledge and skill with the class, I very rarely lose to a mesmer. I can’t stress the importance of knowing mesmer skills and playstyle (go watch youtube videos) and building your own skill on guardian, time dodges, know your survivability and how to burst.

good luck!

Shimizu Amaya, Mesmer
Blackgate, [RISE]

(edited by jstew.2073)

Confusing Combatants - Can we get a fix now?

in Mesmer

Posted by: jstew.2073

jstew.2073

I’ve repeatedly posted this in the bug section. This actually started happening after the halloween patch and since then has stopped working. It used to be just fine. I think it was just a ninja patch.

I have probably seen your posts before. Since the devs have openly advertised that they are now making more of an effort to fix tool-tips, I just want to put pressure on this for a resolution.

My money is on a tooltip error, not a skill error. Every other ‘on death’ trait is only for clones. Confusing combatants most likely was just a mistake in the description.

I’m pretty sure this ^ is correct. With a dodge clone spec it’s not really a issue if phant’s don’t proc it imo. I mean, you’re in the crit tree anyways.

I tend to side more with you all, and am not holding my breath. However, Confusing Combatants is the only “on-death” trait within the grandmaster tiers, so I would like to believe that it could be an exception.

The one thing I don’t agree with is it not being an issue if phants do not proc it. While many of my phant builds ultimately do pick up clone on dodge, not all of them do. For example, Sword Training, Pistol Training, and Phantasmal fury are all great traits for a sword / pistol and something else phant build. On many of my phantasm builds, it would help mitigate the nerf to retaliation if they also had a chance to apply confusion upon their death. I would definitely notice the benefit of it procing on phantasms.

But, right now, I would just like an accurate tool-tip. I am obviously advocating for it to be considered a bug-fix and implemented, but moreover, limbo land of wondering which it actually will end up being is more nail-bitting.

Shimizu Amaya, Mesmer
Blackgate, [RISE]

Confusing Combatants - Can we get a fix now?

in Mesmer

Posted by: jstew.2073

jstew.2073

I have been playing mesmer since release, but have yet to actually post on the forums. Thought I would start with a simple request:

Please either update Confusing Combatants description or fix it to work properly.

To my knowledge, Confusing Combatants still only procs on clone death, despite the tool-tip reading that it procs for “illusions” which includes phantasms. 25 points into Dueling is not a trivial expenditure. Certainly with the confusion nerf in WvW, something facing sPvP for some months now, does not really make this over-powered now. I do not really think it would have been over-powered to start with, but no use splitting dead hairs.

I can formulate some rationale for why it might not have been applied to phantasms. A phant build that gives phantasms retaliation and upon death confusion makes it pretty punishing to mele classes who smash the phantasms (range classes or attacks would be outside of the small aoe radius for actually receiving the confusion). However, now retaliation and confusion both have a 50% nerf.

With confusing combatants and retaliation, phantasms can deal 50% less retaliation damage as wel as 50% less damage with any confusion it may apply.

As such, I urge the skill to be update to correctly proc on phantasm death. Or, concede that we will never get that bug fix and update the tool-tip.

I guess I will leave it here for the community to agree or disagree.

Cheers
~ Shimi ~

Shimizu Amaya, Mesmer
Blackgate, [RISE]