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How are Dungeons meant to be played?

in Players Helping Players

Posted by: juulz.8730

juulz.8730

Our guild group ran AC story mode yesterday (no vent). Two of us were new to the dungeon and three had been there, one was lvl 80 and two were above lvl 40. We got slaughtered… too many “red circles” on the ground (and the red is very hard to see) the circles are too large to get out of in time once you use up your two dodge rolls… etc – like the others have mentioned. It’s not that I want a zerg-fest, but I don’t want to have to respawn 10 times just to get down a pack of three trash mobs. Trash should not be able to one-shot you (unless you can one-shot them back, after all they are the same lvl as you). Some of the trash (especially rangers) feels overtuned. Trash should be beatable one-on-one or at most two-on-one (three trash mobs vs 5 players), but we had to whittle them away one, wipe, by one, wipe. The bosses were fine – didn’t mind respawn running multiple times on them as it was apparent that their mechanics could be learned and overcome… The trash just felt demoralizing and frustrating and much too boss-like.

Perhaps if the devs made sure that only ONE ranger could spawn in a pull group, it would be ok, but 2-3 rangers each of which can one-shot you before you even get off a single spell? It’s just too much dying to be fun. At this difficulty level, it felt more like raid progression (without the corresponding lockout) than the first dungeon in the game…

I am an adult and understand that I don’t have to play a part of the game if I don’t want to. Dungeon-crawling is one of my favorite parts of the MMO experience, so I really want to be able to have fun doing it. My opinion is that something needs to change to make this first dungeon experience fun.