Showing Posts For kChivers.1980:
there’s a large casual appeal for objective gamemodes(because kill or be killed is a very unforgiving environment) and should still exist, but not for the competitive scene
There’s a large casual appeal for deathmatch game modes (because it takes less commuication / co-ordination, less strategy / tactics, is more simpistic, generally requires less thought and appeals to the kill MOAR type), whcih is fine, but not for a competitve scene, watching people hide behind pillars for 30 mins in WoW was dull as crap, hence it failed as an esport (one of the reasons).
I’d like to disagree. Playing 3s is one of the reasons after years why WoW is still being played today. If you actually played competitively or even caught glimpses of arena matches. It takes a lot more than, oh hey.. lets just b-line it over there and zerg em (unless you like losing). It takes thought on putting together a team that has class synergy and compliments each other. You need to know what target to be on or when to make appropriate switches. CCing healers and coordinating chains of crowd control to score a kill.
IMO def takes more skill then.. lets just put a guy on the mid cap, another somewhere else, while the others roam around and kill stuff. I’m also not saying lets take objective games out, just simply wanting to expand on pvp in a more competitive way.
(edited by kChivers.1980)
Totally agree. The raw-ness that is achieved through 2s and 3s is what gives people that competitive edge and that sense of satisfaction when you outplay your opponents. And I honestly think that is what’s missing from this game and holding it back from being great.