Showing Posts For kahboom.3659:
While I doubt many of us will stop playing entirely, I doubt many of those that I play with will be playing dungeons any more. ANet should understand that they have TWO difficulties of dungeons. Story mode rewards SHOULD be less than Explorable mode, but the dungeon should also be easier. Not just slightly easier, but accessible and not frustrating to complete. I don’t mean trivial, I mean less complicated, and the rewards should be small enough that there is reason to run Explorable Mode (for those interested) instead. I’ve been about to do 3 dungeons and 2 explorable modes, and after the patch the difficulties seem much closer.
I play with many people who probably will have no desire to gear grind in EM dungeons, but would like to do something fun as a group (Story Mode) – this change has not only disappointed me, but I really expect to lose the participation of half my guild, maybe more (we are small tbh) because there is no casual mode. The point of story mode is accessibility and… Story. I see no reason to punish players that want to play SM only, and leave EM to those who want more challenge and rewards.
A big draw in MMOs, not just for me, but for many I know, is the multiplayer cooperative dungeons. Those who are interested in dungeons have WIDELY VARIED SKILL SETS. I’m nowhere near as skilled as some on my server, but the last 3 MMOs I’ve played had an option for us “derps”. ArenaNet – please balance the rewards as you see fit, but leave the casual players their easy mode dungeons. Difficulty for difficulty’s sake will only lose you paying customers.