Showing Posts For kapros.9836:
Out of the ordinary and very interesting…thank you!
Why did you prefer these off hands over the torch?
Hello all,
I think it’s a mistake to try classify phantasm as either summons, conditions or attacks. Simply because Anet designed them as something else: illusions.
This is obvious from Guild wars 2 web site under Mesmer profession:
“Phantasms are illusions that look like transparent versions of the caster and carry their own illusionary weapons.”
And again from the same web page:
“Mesmers create illusions, replicas of themselves that attack their foes. Illusions are directed at a specific target and exist as long as that target is alive, or until they are destroyed. "
The last patch changed that a bit. I would say that they are now still illusions but also inherited the “attack” requirements/restrictions in order to land (or in this case manifest). So my point is that changes on phantasm can only be evaluated inside the profession context. We should not try to justify if the blind should prevent a phantom to manifest because it prevents an attack, they are different concepts.
Also because phantom are so tightly integrated with the core mechanics, I would like to see Anet putting some effort to finalize the concept of Phantasms. They went from something like “stronger clones” to “living hexes” to “something like attacks” all since beta weekends.
Cheers.
Out of the ordinary and very interesting…thank you!
Why did you prefer these off hands over the torch?
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