Showing Posts For karavik.4803:

Current bug thread

in Engineer

Posted by: karavik.4803

karavik.4803

Elixir gun #2 Elixir F also states that it gives swiftness to you and allies. This doesn’t seem to be the case when fired on allies.

Current bug thread

in Engineer

Posted by: karavik.4803

karavik.4803

Ah thanks for the info. Seems like it would go good with healing turret. I was trying to mimic the regen ranger build. Anyways now I know!

Current bug thread

in Engineer

Posted by: karavik.4803

karavik.4803

I didn’t do much testing but backpack regenerator does not procc with any kit as the tool tip says. At least I couldn’t get it to procc when switching to grenade kit in wvw while fighting a dolyak

Slick shoes bugged or poorly worded?

in Engineer

Posted by: karavik.4803

karavik.4803

I just noticed today as I was trying out various utilities to help escape zergs that the tool belt skill for slick shoes says " run at double speed". Now in my mind that would be 100% run speed increase not the 33%(You run no faster than swiftness) it currently gives. Thoughts?

Tomorrow's patch

in Engineer

Posted by: karavik.4803

karavik.4803

About the underwater ground skills. When you use them it flips your skill to a secondary detonate. So for example if you want to toss elixir b underwater just hit it twice really quick. Pretty sure that goes the same for everything else underwater. Not ideal but has helped me quite a bit.

Make Gadgets the Engi Signet?

in Engineer

Posted by: karavik.4803

karavik.4803

Its a start. They have to do something with gadgets they are just so kitten useless right now. And make rocket boots go forward w/o the self stun for kitten sake

Increased Movement.

in Engineer

Posted by: karavik.4803

karavik.4803

IMO make jump shot range longer. Rocket boots propel you forward instead of backward. That would put the engi in better standing with gap closers/escapes