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For the love of all that is good in the land, plz shut up vendors!

in Crafting

Posted by: katfude.8694

katfude.8694

The Lion’s Arch kids make me want to be able to a craft a “Leather Belt of Child Discipline” and beat their annoying, repetitious butts.

I respect the vibrant, alive city design. Problem is, with this and every other game, is that EVERY NPC needs at LEAST 10 unique dialogues/conversations, and the timer on each needs to be LONG. VERY LONG. AKA: I’m in one spot for 4 hours and I finally hear all of them.

You gotta realize that, in an MMO, I’m in these same spots for a LONG time MANY times. A ton. All the time. Even if you lengthen the timer on the 1 conversation, I’m still going to hear it infinity times and it’s going tokitten me off. These games are designed to hold my attention for months/years if you do it right.

Want to really throw me for a loop as a city designer? Add/remove conversations/greetings/happy mouth noises on semi-random patches. Drop the content in via patches, and simply flip the dialogue switches on and off with patch pushes, since this game gets them often. I’m no programmer, so I have no idea what level of depth this would take to implement, but it would be awesome. The best compliment you could get was no complaints (unrealistic) but man, you’d come close to perfection.