Showing Posts For kdava.5239:
Hey!
First of all, thank you for this thread, your build gave me lots of ideas.
Since I seriously can’t make Staff my own, and it’s just generally not fun for me, I experimented a lot with other variations. Some insights/questions:
- I love Greatsword, and it is extremely useful in an interrupt heavy build. Also nice damage and range. Popping an iZerker near a fleeing dude and crippling them/downing them is priceless.
- I’m still not sure whether Pistol or Sword OH wins, for me Pistol works much better. Magic Bullet gives a more reliable daze/stun option, great for chasing fleeing opponents and fighting multiple enemies as well. Also, while you can walk away from the sword’s projectile, this is a sure hit unless someone dodges. The phantasms are equally good. iDuelist can be placed on strategic locations, since it’s ranged, but iSwordsman is better for shatters and seems like it hits harder.
- It looks like, from the 3 grandmaster interruption traits, you argue CS is the best. Why is that? Is the main reason the Staff (Chaos Storm)? I find the other two better for my playstyle.
Furious Interruption is a great, but it’s extremely hard to time interrupts to effectively make use of it, and to pay attention to its cooldown at the same time. I found it great fun, though, and it helps your overall damage output even if you don’t pay attention to it at all. The minor trait isn’t negligible either, it’s like a boost to Debilitating Dissipation.
Chaotic Interruption is also great. Actually, this is what I’m currently using, and it is really helpful in PvP. Works really good with Pistol, you have an almost on-demand immobilize.
I couldn’t figure out yet which one to choose, but they are better options (at least for me) than CS.
- Don’t you find the build a bit lacking on the condi removal side?
- Does Shattered Concentration hit 5 targets with F1 and F2 shatter?
Here is the build I’m currently using:
http://gw2skills.net/editor/?vgAQNAR8alknpUtNqxMNMrNiY6Rw5bCHJFwGrVShtdhA
- Power Lock is great, but I needed a condi removal. I’m currently testing Null Field and Mantra of Resolve. The mantra is great for a quick removal and also at smaller scale WvW battles (since it removes from allies as well). I chose Null Field for now, because it’s great against warriors and guardians, almost a must at WvW, and, many people seem to forget about this, but it’s also a 7 sec combo field. Since I use Greatsword, it makes up for the lack of a good combo field the Staff would provide.
Also, I don’t find the lack of Power Lock that troubling, we have enough interrupts.
- Far-reaching manipulations is a personal choice, I just love it too much. Can’t live without it
- Rending Shatter and Deceptive Evasion are nice for quick vuln building. They can also be switched for Empowered Illusions and Phantasmal Fury, depending on whether you rely more on shatters or on phantasms. For me, these are better options than Mental Torment. Haven’t tested Halting Strike that much yet, but looks promising. The damage doesn’t look that high on paper, though.
This build is not as lockdown-y as yours, but it’s really fun to play (especially if you take Furious Interruption instead of Chaotic Interruption). The interrupts are just as rewarding, and I think it’s a bit better suited for 1vx and WvW roaming. I used it successfully in 1v2 fights and even in 1v3, with good timing of the burst and the interrupts. The pistol helps more than a sword in these situations IMHO. In 1v1, it’s better if you go with the phantasm traits instead of the shatter traits, but maybe I just can’t time my shatters well :P.
That’s all for now, would be great to get some feedback ^^ And some insights on the upcoming changes concerning these lockdown builds!
Same for me, it’s really annoying.
Hi everyone
I started crafting Ascended armor, and have been wondering what would be the best combination. I already decided on a mixture of zerk and some toughness. I made a little Excel sheet and compared the numbers. Noticed that Knight’s is better than Cavalier in many ways.
Here’s the sheet (it’s a little messy, sorry). I greened the two winners and greyed the ones that have better alternatives. Please note that I’m not familiar with all the little mechanics, just compared the numbers and made some decisions based on what I think is better (e.g. going full Zerk obviously yields more power, but I greyed it out for being too glassy)
When mixing armor, e.g. Knight’s / Zerk, I put Knight’s on helm, coat, legs and Zerk on the other three. When mixing trinkets, e.g. Zerk / Knight’s, I put Zerk accessories, and Knight’s rings. As I already have ascended Zerk amulet, it was always Zerk (it might have been more accurate to take amulets in account, but I doubt it would make that big a difference). This has been calculated to be the best way to maximalize crit damage while maintaining as much thoughness as possible, although there might have been some changes I’m not aware of…
I’ll share the sheet here, you can use it for reference even if you don’t agree with what’s the best.
https://drive.google.com/file/d/0B4iSJAa_peEXZWt0WjJFYU53UXM/edit?usp=sharing
(download the file and open it with Excel, google messes it up)
Note that for the tables in italic, there’s no trait points allocated and no weapons selected, so the stats are solely for the sets (e.g. “Full Zerk” table under “Armor” means the stats are only for the six pieces of armor without any runes and no trinkets selected) with a level 80 character.
When looking at combinations of trinkets and armor, I used a 10/30/0/30/0 trait setup and exotic Zerk weapons, since it is my current build.
This might not prove to be helpful for many, but since I’ve already made it I thought it would be a waste not to share it. If you have similar doubts about which set to take, you should check it out.