Here’s a random thought about progression;
After playing GW2 a bit, i moved on to a new F2p game. I enjoy them from time to time, but the higher a character gets, the pricer it is (with real life money) to keep up and progress.
The game design is a lot different in f2p games than sub games. Most of them have a randomness system, where gear dropped and crafted are created randomly, and require upgrading with cashshop items. With sub games, upgrading gear is less involved, and generally all you can do is slightly modify (like in WOW) or gem/enchant it with something.
Also it is interesting that no sub game has touched on the idea of creating a f2p style ( im thinking Perfect World games and similair to PW) Pet system. These games offer a really involved pet system, but which can require hundreds of dollars (ive seen posts on people spending over a thousand to create a perfect pet in BOI)
If this was turned into something where you would use in-game currecy, earned through playing, to try and create ‘perfect’ gear or pet, i think it would be enjoyable.
Why everyone follows the WoW design for so long i have no idea. Early games such as EQ AC or UO were a lot different, and more enjoyable with different, yet simple, concepts.
I move on to less popular games because of new design concepts. GW2 was fun for about two weeks for me, but it didn’t feel like anything too ‘new’
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