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Daily AP Trading and Historical achievements

in Guild Wars 2 Discussion

Posted by: kensarto.4580

kensarto.4580

Yeah, removing the ‘gaps’ was the biggest issue, any other point of discussion was merely to surround the problem and make it seem more impressive. I wouldn’t mind daily AP trading if it were to trade for other stuff too, I think making those point do more than just sit on your account increasing 1 number by 15k is a good idea. But as for the historical/unachievable achievements, I would also be happy if they were simply removed from the game.

This would lower the AP of some players, I believe they should keep their minis and titles and that these titles should be recycled into future content of equal difficulty. But having those gaps is first and foremost the problem i see with the achievement system.

It makes no sense to have achievements that can’t be achieved.

Kensarto

Daily AP Trading and Historical achievements

in Guild Wars 2 Discussion

Posted by: kensarto.4580

kensarto.4580

Regarding the daily AP not being enough: As an addition to this threads ideas, would anyone consider the same ideas thrown if it wasn’t the daily AP, but was a different type of AP. For example, and this isn’t a highly planned or fleshed out idea, if they brought back monthlies that took considerable work to accomplish, and these new monthly points could be spent, instead of the daily points.

It would eliminate the people sitting on max daily AP just buying all the old achievements. It would take more work than the daily AP which would lessen the impact that Inculpatus cedo pointed out i.e.
“I’m not sure doing our present Daily Achievements would equal the effort expended on some of the old retired Achievements, even at 10:1, such as Darkness Illuminator, etc.”
It would remove the impact that Illconceived Wa Na pointed out about the daily points chests being affected, losing progress, regaining progress etc.

Any thoughts? Alternatives to the monthly idea are also welcome as it was somethign i just threw together just now.

Kensarto

Daily AP Trading and Historical achievements

in Guild Wars 2 Discussion

Posted by: kensarto.4580

kensarto.4580

This alternative definitely does implement a catch up mechanic in terms of AP leader boards. So for many people I think that would be enough to satisfy them.

Just personally, though I’m sure others feel the same, it’s less about the number of points, and more about scrolling through the panels and seeing everything filled in. Especially on GW2efficiency where they have X/Y achievements completed, seeing those not maxed out can often feel pretty demoralizing.

I think it’s certainly worth adding to the list of possible options though as it is by far the simplest solution to the problem, requiring far less work than any of my ideas.

Kensarto

Daily AP Trading and Historical achievements

in Guild Wars 2 Discussion

Posted by: kensarto.4580

kensarto.4580

You bring up some great points here.

The AP threshold rewards chests would have to reflect “highest ever current AP” rather than “total earnings” thus when you trade in your AP you dont go backwards in chests, and you have to re-earn your spent points to push further with your newly earned points. Hopefully this clears up any murkiness from my poor explanation, I was a bit worried about the length of the post so i was rushing myself.

Additionally you did mention my absolute biggest fear in that by even taking 1 hour of dev time per week for this task, it is affecting the other QoL improvements to the game. A lot of players would need to vouch for this improvement over improvements to the inventory for example.

Kensarto

New Expansion-New Class

in Guild Wars 2 Discussion

Posted by: kensarto.4580

kensarto.4580

I’d love to see it, and it’s certainly a possibility, however with that said, it might not be a high priority of the devs to add more work to their schedule with a new class.

Daily AP Trading and Historical achievements

in Guild Wars 2 Discussion

Posted by: kensarto.4580

kensarto.4580

I’ll preface this discussion with the statement that it will most likely appeal to players like myself who feel bothered by having holes in their accounts that can never be filled, and it will disgust players who believe that only the players who were actually present deserve to have those holes filled and any other opinion is merely salty entitlement. I understand this, opinion and see all the value in saying that, but I believe this option to be worthy of discussion regardless.

Historical achievements, excluding any (that may or may not exist i haven’t looked) pvp season based ones that are designed to be exclusive, for a lot of players represent something that can never be achieved. For this I present 3 options, the first which I’m sure has been mentioned is being mentioned again in case certain minor elements about implementation haven’t been.

First is bringing back certain historical achievements through the use of instanced maps, etc. This option allows players to do the exact same work that all players who already have the achievements, meaning that both players are even in their efforts, and only different in their timing. Making this a paid option, whether gold (similiar to the custom arena tickets) or gems, or even rewards from other currencies methods similiar to the tournament reward that gives access to the special area. The biggest concern with this method is of course development time required, and the veteran players who may feel upset by losing their “prestige” of having been here before newer players.

The second option is to not make the content actually playable, but to allow the spending of certain currencies from the maps they belonged to, our just currencies in general can be traded to get the achievement and the rewards. This fills the hole in the achievements panel and allows acquisition of previously locked items, however the big downside in this is that it doesn’t actively reflect the effort that veteran players put in. Rich players will just buy the achievements and be done with it.

The third and final option is a spin on option #2. Allow the conversion of Daily achievement points into permanent achievement unlocks for historical “never-to-return” achievements. Of course the ratio wouldn’t be 1:1 but for example, trading 100 daily AP to complete a 1 AP LW season 1 achievement. This requires constant play to spend it all, and would help remove some of the stagnancy in the daily AP for players who are just sitting at cap. This AP conversion could then be implement (perhaps) in a way beyond just unlocking previous achievements, but actual stores for daily AP, turning the AP into more than just a number on a leader board, but an rewarding currency that you save up to spend on exclusive items or accolades.

Feel free to pick this to pieces, however if possible I would like people to remain as subjective as possible. I recognise there will be people who feel slighted by having their exclusives handed out to the masses, but if you believe that your feelings aside, this will be good for the game, please do say this. Same goes for if you like certain ideas but not their implementations, I would love to hear suggestions to improve this idea, as any improvements that could get this greenlit would be welcome.

I look forward to seeing all of your replies, especially any devs with insight onto the limitations of this on the current system.

Kensarto