Showing Posts For kerpow.8015:

Your experience with Spectral Grasp

in Necromancer

Posted by: kerpow.8015

kerpow.8015

It pulls the target like a fat projectile. That is, if you pull someone and there is a hill between you and the target they will get caught on the hill. You can see this best when you try to pull something behind a low fence or a player behind the ramparts on a wvw tower (when you can’t see their feet). If they are standing on the ramparts (you can see their feet) they’ll get pulled although they won’t arc down, just fly over top of you and quickly come down. Their trajectory is likely a bug although you can cast dark pact on them the entire time they’re traveling so it doesn’t matter. Grasp then pact and they’ll appear immobilized, at your feet, in a second.

Short pulls are the result of a minor increase then decrease in grade between you and the target. They get caught on the slight increase even though it’s rarely perceivable from your vantage point.

I’d like to see the target get pulled with a slight arc to deal with the “fat projectile” issue since this adds an almost un-learnable level of skill to using the ability. It looks buggy, so players won’t try to figure out why it isn’t working and get better at using it, they’ll simply assume it’s a bug and not use it at all.

Additionally, it also doesn’t pull dolyaks in wvw, but I think that’s an intentional issue with dolyaks to prevent CCing off route to deny supply.

It’s one of my favorite skills due to it’s short cooldown, high LF gain, interrupt, fast cast, and ability to pull people out of position.

Spectral Attunement

in Necromancer

Posted by: kerpow.8015

kerpow.8015

Can’t combo it with bone minions or staff 4 but I’d rather use those for AoE weakness anyway.

Does Plague Signet Work?

in Necromancer

Posted by: kerpow.8015

kerpow.8015

I tested it with my flesh golem and some risen. It seems to work as indicated and pull at least one condition off allies every 3 seconds.

Spectral Attunement

in Necromancer

Posted by: kerpow.8015

kerpow.8015

http://wiki.guildwars2.com/wiki/Rune

With Rune of the Monk x 2, Rune of the Grove x2 and Rune of the Earth x2, Max Death Magic, Curses X and Soul Reaping IV I was able to keep protection up until Spectral Wall had 8 seconds left. This was in the mists.

That’s 75% group wide up-time. If you increase the time by a second you really cut your up-time because the wall won’t reapply protection unless you don’t have it.

I threw this build together to use the high protection uptime. http://bit.ly/UF7Pqb

It’s extremely support oriented.

Strengths: High AoE protection uptime. Very high AoE weakness and AoE poison uptime. Way higher than 100% AoE regen uptime.
Weaknesses: Moderate to low damage…depends on how smart your minions are behaving.