Showing Posts For kevinatorz.8593:
Or allow classes to have access to more already existing weapons. ^^
New weapons would be great! Could give developers a way to balance any class issues by giving new abilities that aid in a class’s week point.
Or just a simple gambling arena with cards or dice would make me happy too. ^^
I have always wanted to see an mmo add in gambling components into a game, so yes i would really love this.
Hmmmm, then maybe the developers could take some of our toughness or vitality and give it to our pets? Ohh well just a thought. Thank you for the feed back.
Ok, i am a casual guild wars 2 player, my ranger is only level 65 but i have been studying the class a lot, and i am wondering if people have been taking advantage of constantly swapping pets durring battle. If you put 15 points into the beastmater trait line the cool down time for swapping pets becomes 16 seconds. So with that being said, a priority for rangers would be to keep the pet alive for only 16 seconds consecutively. I would think bears or canines would work best for this, bears because of high vitality, or canines for high toughness (plus canines have the highest power too). ^^ Also i want point out that the reason i think developers probably put the “increase healing” trait in beastmaster trait line is so we will be able to better keep our pet alive with our heals. Especially considering how our “heal as one” ability has a 20 second cool down and our original pet cool down is 20 second, coincidence? I am however planning on putting 25 trait points into beastmastery for the extra defence and healing for my pet, plus the “nater’s wrath” trait which gives a 10% of our healing as a bonus to power, just for the record.
So my question is has any ever tried this stratigy out? Any feed back is welcome.