(edited by keysix.5230)
I hope you do something about the gravelers. I run AC multiple times a day and every time I run it a scavenger knocks me down and its impossible to get back up before death. I am a necromancer and they will knock me down and drain my entire death shroud and base HP bar before standing up. Also with the, “Res-Rushing” please take into account the players that get killed way behind there party. Many times on path 1 my party will rush to the howling king and as a necro has no running skills I will end up dieing multiple times. This removal of it would almost guarantee that many players would have to miss that boss. such as elementalist. they’re much to squishy to run through that, and if all of us players took the time to fight our way through the over powered gravelers it would just be frustrating, time consuming, and a waste of time.
Oh and in a further comment to the above about players doing dungeons for, " speed, efficiency, and reward rather than enjoying the content given to them." of course players do. how many times will a player that is extremely time consuming and just meant to be enjoyed for its content? if you can complete it at a decent time with decent rewards it will be much more fun to the player to continue doing so, while if its supposed to be just for the enjoyment and be time consuming then players will ultimately grow tired of the dungeon. Whether you do make it more time consuming or not, the loot is abhorrent. Out of 25+ runs in the ascalon catacombs and 4 hours of FoTM I have only gotten 3 rare items. the masterwork drops usually sell very cheap and the blue are not even worthing checking the price.
(edited by keysix.5230)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.