(edited by khaosshinobi.8607)
I’ve just started the game, not too long ago. I’m not level 80 yet, nor even close. There’s so much to do in the game, and too many characters that feel like I want to explore so much. The LW is great, because you can just wonder around and just happen to come across events. What bothers me, is the first 40-50 levels feel like it’s all about pirates, centaur and bandits.. This is like, old school RPG style mobs, I don’t feel like I’m fighting anything threatening. Yes, I too feel like content doesn’t exist long enough, which really lives up to the LW, but at the same time, they’re like seasonal event status to me, and not quite “Living World”. I’d like to see more story evolving older zones which players spend a lot of time in. I’d like to see random spawning mobs during these events to attack places for a reason. Maybe the Scarlet lady wants to have a good strong outpost, which would make her want to spawn tons of mobs in a location for say a few hours trying to take over it. Have missions during the spawnings to say close portals, help people who got injured during the fight, take back towns taken over by her, or something. There’s so much that could be done, spawning little doors that just spawn adds for one fight doesn’t seem entertaining enough, it’s more ‘luck’.
I’d like to see content come out fast like it has been, but make it last longer, but don’t make the content that comes out seem like “This is all you get for two weeks.”. Make it into something that just sneaks by players through quests and make it RANDOMLY HAPPEN. Make the world feel like it really is a Living World, make little events that you create last longer than what they do, and allow players to feel like they have to catch up. Don’t make players feel like they get one or two bosses and have to ‘suck it up’ until something new comes out. I know I sound really critical, but that’s just what I think. I love this game regardless 100%
(edited by khaosshinobi.8607)
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